- Cost
- $42.93
- EV
- 39%
- $16.66
- Profit
- −$28.44
- after fee
- Win %
- 0%
- to profit
Trade up to AK-47 | Ice Coaled
10 Restricted skins from the Recoil Case collection can become AK-47 | Ice Coaled. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New AK-47 | Ice Coaled needs an average normalized input float below 0.0909 (output float 0.000–0.070). Best chance per contract: 33.3%.
- Cost
- $40.25
- EV
- 46%
- $18.52
- Profit
- −$24.15
- after fee
- Win %
- 0%
- to profit
- Cost
- $37.40
- EV
- 41%
- $15.31
- Profit
- −$24.09
- after fee
- Win %
- 0%
- to profit
- Cost
- $34.03
- EV
- 60%
- $20.40
- Profit
- −$16.29
- after fee
- Win %
- 0%
- to profit
- Cost
- $35.31
- EV
- 53%
- $18.56
- Profit
- −$19.17
- after fee
- Win %
- 0%
- to profit
- Cost
- $76.79
- EV
- 58%
- $44.16
- Profit
- −$38.39
- after fee
- Win %
- 30%
- to profit
Required input float for each AK-47 | Ice Coaled wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.0909 | $34.03 | 33.3% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0909 and < 0.1948 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.1948 and < 0.4935 | $5.11 | 33.3% |
| Well-Worn | 0.380–0.450 | ≥ 0.4935 and < 0.5844 | no priced route | — |
| Battle-Scarred | 0.450–0.770 | ≥ 0.5844 and any | $4.74 | 33.3% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.77.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.