- Cost
- $913.70
- EV
- 62%
- $562.51
- Profit
- −$424.56
- after fee
- Win %
- 0%
- to profit
Trade up to AK-47 | Wasteland Rebel
10 Classified skins from the Operation Vanguard Weapon Case collection can become AK-47 | Wasteland Rebel. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New AK-47 | Wasteland Rebel needs an average normalized input float below 0.0308 (output float 0.050–0.070). Best chance per contract: 15.0%.
- Cost
- $492.08
- EV
- 49%
- $243.40
- Profit
- −$280.43
- after fee
- Win %
- 0%
- to profit
- Cost
- $489.34
- EV
- 49%
- $238.62
- Profit
- −$281.85
- after fee
- Win %
- 0%
- to profit
- Cost
- $633.27
- EV
- 35%
- $219.68
- Profit
- −$442.24
- after fee
- Win %
- 0%
- to profit
- Cost
- $1,459
- EV
- 31%
- $447.15
- Profit
- −$1,070
- after fee
- Win %
- 0%
- to profit
Required input float for each AK-47 | Wasteland Rebel wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.050–0.070 | < 0.0308 | $489.34 | 15.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0308 and < 0.1538 | $91.19 | 50.0% |
| Field-Tested | 0.150–0.380 | ≥ 0.1538 and < 0.5077 | $49.22 | 50.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.5077 and < 0.6154 | no priced route | — |
| Battle-Scarred | 0.450–0.700 | ≥ 0.6154 and any | $50.15 | 50.0% |
The average is over every input's float normalized to its own range. Output float = 0.05 + average × 0.65.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.