- Cost
- $157.60
- EV
- 87%
- $137.22
- Profit
- −$38.28
- after fee
- Win %
- 0%
- to profit
Trade up to AWP | Asiimov
10 Classified skins from the Operation Phoenix Weapon Case collection can become AWP | Asiimov. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Field-Tested AWP | Asiimov needs an average normalized input float below 0.2439 (output float 0.180–0.380). Best chance per contract: 50.0%.
- Cost
- $322.06
- EV
- 87%
- $281.49
- Profit
- −$77.29
- after fee
- Win %
- 60%
- to profit
- Cost
- $106.00
- EV
- 94%
- $99.68
- Profit
- −$19.32
- after fee
- Win %
- 10%
- to profit
- Cost
- $140.32
- EV
- 102%
- $143.40
- Profit
- −$15.62
- after fee
- Win %
- 10%
- to profit
- Cost
- $149.80
- EV
- 104%
- $156.19
- Profit
- −$13.98
- after fee
- Win %
- 0%
- to profit
- Cost
- $74.47
- EV
- 80%
- $59.66
- Profit
- −$22.59
- after fee
- Win %
- 10%
- to profit
Required input float for each AWP | Asiimov wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | Not possible — outside this skin's 0.18–1.00 float range | |||
| Minimal Wear | Not possible — outside this skin's 0.18–1.00 float range | |||
| Field-Tested | 0.180–0.380 | < 0.2439 | $74.47 | 50.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.2439 and < 0.3293 | no priced route | — |
| Battle-Scarred | 0.450–1.000 | ≥ 0.3293 and any | $45.34 | 50.0% |
The average is over every input's float normalized to its own range. Output float = 0.18 + average × 0.82.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.