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AWP | BOOM
Reverse trade-up finder

Trade up to AWP | BOOM

10 Restricted skins from the eSports 2013 Case collection can become AWP | BOOM. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.06–0.28eSports 2013 CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New AWP | BOOM needs an average normalized input float below 0.0455 (output float 0.060–0.070). Best chance per contract: 20.0%.

AWP | BOOM
Highest chance
FN20.0% chance· —
Restricted → Classified
Cost
$344.38
EV
17%
$59.07
Profit
−$293.02
after fee
Win %
0%
to profit
Avg float ≤ 0.045 (needs < 0.045)6 outcomesThin / unstable prices
AWP | BOOM
CheapestBest EVBest profit odds
FN5.0% chance· —
Restricted → Classified
Cost
$187.19
EV
54%
$101.40
Profit
−$99.01
after fee
Win %
23%
to profit
Avg float ≤ 0.035 (needs < 0.045)6 outcomesSome thin prices
AWP | BOOM
FN5.0% chance· —
Restricted → Classified
Cost
$238.23
EV
18%
$43.19
Profit
−$200.67
after fee
Win %
0%
to profit
Avg float ≤ 0.043 (needs < 0.045)5 outcomesSome thin prices
AWP | BOOM
FN5.0% chance· —
Restricted → Classified
Cost
$665.30
EV
9%
$62.02
Profit
−$611.37
after fee
Win %
0%
to profit
Avg float ≤ 0.042 (needs < 0.045)5 outcomesSome thin prices
AWP | BOOM
FN5.0% chance· —
Restricted → Classified
Cost
$817.05
EV
24%
$196.83
Profit
−$645.90
after fee
Win %
0%
to profit
Avg float ≤ 0.042 (needs < 0.045)5 outcomesSome thin prices

Required input float for each AWP | BOOM wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.060–0.070< 0.0455$187.1920.0%
Minimal Wear0.070–0.150≥ 0.0455 and < 0.4091$23.9145.0%
Field-Tested0.150–0.280≥ 0.4091 and any$23.3350.0%
Well-WornNot possible — outside this skin's 0.06–0.28 float range
Battle-ScarredNot possible — outside this skin's 0.06–0.28 float range

The average is over every input's float normalized to its own range. Output float = 0.06 + average × 0.22.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.