- Cost
- $748.20
- EV
- 62%
- $465.54
- Profit
- −$343.39
- after fee
- Win %
- 0%
- to profit
Trade up to AWP | Containment Breach
10 Classified skins from the Shattered Web Case collection can become AWP | Containment Breach. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New AWP | Containment Breach needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 50.0%.
- Cost
- $298.74
- EV
- 56%
- $166.71
- Profit
- −$153.77
- after fee
- Win %
- 5%
- to profit
- Cost
- $309.99
- EV
- 73%
- $227.69
- Profit
- −$112.00
- after fee
- Win %
- 5%
- to profit
- Cost
- $320.61
- EV
- 55%
- $175.17
- Profit
- −$168.29
- after fee
- Win %
- 5%
- to profit
- Cost
- $360.11
- EV
- 71%
- $257.01
- Profit
- −$136.63
- after fee
- Win %
- 5%
- to profit
- Cost
- $741.84
- EV
- 89%
- $661.14
- Profit
- −$166.94
- after fee
- Win %
- 45%
- to profit
Required input float for each AWP | Containment Breach wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.0700 | $298.74 | 50.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0700 and < 0.1500 | $108.34 | 50.0% |
| Field-Tested | 0.150–0.380 | ≥ 0.1500 and < 0.3800 | $56.22 | 50.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.3800 and < 0.4500 | $49.75 | 50.0% |
| Battle-Scarred | 0.450–1.000 | ≥ 0.4500 and any | $42.29 | 50.0% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.