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AWP | Mortis
Reverse trade-up finder

Trade up to AWP | Mortis

10 Restricted skins from the Clutch Case collection can become AWP | Mortis. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.00–0.64Clutch CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New AWP | Mortis needs an average normalized input float below 0.1094 (output float 0.000–0.070). Best chance per contract: 33.3%.

AWP | Mortis
Highest chance
FN33.3% chance· $30.25
Restricted → Classified
Cost
$31.70
EV
60%
$19.03
Profit
−$15.15
after fee
Win %
0%
to profit
Avg float ≤ 0.107 (needs < 0.109)3 outcomesSome thin prices
AWP | Mortis
FN23.3% chance· $30.25
Restricted → Classified
Cost
$31.32
EV
63%
$19.72
Profit
−$14.18
after fee
Win %
10%
to profit
Avg float ≤ 0.106 (needs < 0.109)6 outcomesSome thin prices
AWP | Mortis
Best EV
FN23.3% chance· $30.25
Restricted → Classified
Cost
$35.61
EV
72%
$25.81
Profit
−$13.16
after fee
Win %
10%
to profit
Avg float ≤ 0.106 (needs < 0.109)6 outcomesSome thin prices
AWP | Mortis
Best profit odds
FN20.0% chance· $30.25
Restricted → Classified
Cost
$134.64
EV
63%
$84.18
Profit
−$61.44
after fee
Win %
40%
to profit
Avg float ≤ 0.109 (needs < 0.109)5 outcomesSome thin prices
AWP | Mortis
FN6.7% chance· $30.25
Restricted → Classified
Cost
$24.04
EV
45%
$10.93
Profit
−$14.53
after fee
Win %
7%
to profit
Avg float ≤ 0.108 (needs < 0.109)6 outcomesSome thin prices
AWP | Mortis
Cheapest
FN3.3% chance· $30.25
Restricted → Classified
Cost
$23.89
EV
47%
$11.28
Profit
−$14.08
after fee
Win %
3%
to profit
Avg float ≤ 0.107 (needs < 0.109)6 outcomesActive market

Required input float for each AWP | Mortis wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1094$23.8933.3%
Minimal Wear0.070–0.150≥ 0.1094 and < 0.2344no priced route—
Field-Tested0.150–0.380≥ 0.2344 and < 0.5938$5.1433.3%
Well-Worn0.380–0.450≥ 0.5938 and < 0.7031no priced route—
Battle-Scarred0.450–0.640≥ 0.7031 and any$4.8833.3%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.64.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.