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AWP | Redline
Reverse trade-up finder

Trade up to AWP | Redline

10 Restricted skins from the Winter Offensive Weapon Case collection can become AWP | Redline. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.10–0.40Winter Offensive Weapon CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Minimal Wear AWP | Redline needs an average normalized input float below 0.1667 (output float 0.100–0.150). Best chance per contract: 33.3%.

AWP | Redline
Highest chance
MW33.3% chance· $110.17
Restricted → Classified
Cost
$137.07
EV
43%
$59.41
Profit
−$85.41
after fee
Win %
0%
to profit
Avg float ≤ 0.164 (needs < 0.167)3 outcomesActive market
AWP | Redline
Best profit odds
MW6.7% chance· $110.17
Restricted → Classified
Cost
$175.47
EV
68%
$118.61
Profit
−$72.33
after fee
Win %
27%
to profit
Avg float ≤ 0.164 (needs < 0.167)6 outcomesSome thin prices
AWP | Redline
Cheapest
MW3.3% chance· $110.17
Restricted → Classified
Cost
$17.73
EV
65%
$11.44
Profit
−$7.78
after fee
Win %
10%
to profit
Avg float ≤ 0.165 (needs < 0.167)6 outcomesActive market
AWP | Redline
MW3.3% chance· $110.17
Restricted → Classified
Cost
$18.45
EV
69%
$12.76
Profit
−$7.35
after fee
Win %
10%
to profit
Avg float ≤ 0.165 (needs < 0.167)6 outcomesActive market
AWP | Redline
Best EV
MW3.3% chance· $110.17
Restricted → Classified
Cost
$19.26
EV
72%
$13.89
Profit
−$7.18
after fee
Win %
10%
to profit
Avg float ≤ 0.165 (needs < 0.167)6 outcomesActive market
AWP | Redline
MW3.3% chance· $110.17
Restricted → Classified
Cost
$25.20
EV
79%
$19.87
Profit
−$7.92
after fee
Win %
7%
to profit
Avg float ≤ 0.165 (needs < 0.167)6 outcomesActive market

Required input float for each AWP | Redline wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory NewNot possible — outside this skin's 0.10–0.40 float range
Minimal Wear0.100–0.150< 0.1667$17.7333.3%
Field-Tested0.150–0.380≥ 0.1667 and < 0.9333$8.8833.3%
Well-Worn0.380–0.400≥ 0.9333 and any$22.2933.3%
Battle-ScarredNot possible — outside this skin's 0.10–0.40 float range

The average is over every input's float normalized to its own range. Output float = 0.10 + average × 0.30.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.