- Cost
- $137.07
- EV
- 43%
- $59.41
- Profit
- −$85.41
- after fee
- Win %
- 0%
- to profit
Trade up to AWP | Redline
10 Restricted skins from the Winter Offensive Weapon Case collection can become AWP | Redline. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Minimal Wear AWP | Redline needs an average normalized input float below 0.1667 (output float 0.100–0.150). Best chance per contract: 33.3%.
- Cost
- $175.47
- EV
- 68%
- $118.61
- Profit
- −$72.33
- after fee
- Win %
- 27%
- to profit
- Cost
- $17.73
- EV
- 65%
- $11.44
- Profit
- −$7.78
- after fee
- Win %
- 10%
- to profit
- Cost
- $18.45
- EV
- 69%
- $12.76
- Profit
- −$7.35
- after fee
- Win %
- 10%
- to profit
- Cost
- $19.26
- EV
- 72%
- $13.89
- Profit
- −$7.18
- after fee
- Win %
- 10%
- to profit
- Cost
- $25.20
- EV
- 79%
- $19.87
- Profit
- −$7.92
- after fee
- Win %
- 7%
- to profit
Required input float for each AWP | Redline wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | Not possible — outside this skin's 0.10–0.40 float range | |||
| Minimal Wear | 0.100–0.150 | < 0.1667 | $17.73 | 33.3% |
| Field-Tested | 0.150–0.380 | ≥ 0.1667 and < 0.9333 | $8.88 | 33.3% |
| Well-Worn | 0.380–0.400 | ≥ 0.9333 and any | $22.29 | 33.3% |
| Battle-Scarred | Not possible — outside this skin's 0.10–0.40 float range | |||
The average is over every input's float normalized to its own range. Output float = 0.10 + average × 0.30.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.