- Cost
- $438.89
- EV
- 28%
- $122.67
- Profit
- −$332.22
- after fee
- Win %
- 0%
- to profit
Trade up to CZ75-Auto | Victoria
10 Classified skins from the CS:GO Weapon Case 3 collection can become CZ75-Auto | Victoria. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New CZ75-Auto | Victoria needs an average normalized input float below 0.0933 (output float 0.000–0.070). Best chance per contract: 40.0%.
- Cost
- $241.16
- EV
- 43%
- $103.51
- Profit
- −$151.15
- after fee
- Win %
- 0%
- to profit
- Cost
- $261.91
- EV
- 36%
- $95.19
- Profit
- −$179.14
- after fee
- Win %
- 0%
- to profit
- Cost
- $272.34
- EV
- 39%
- $105.25
- Profit
- −$180.82
- after fee
- Win %
- 0%
- to profit
- Cost
- $319.48
- EV
- 70%
- $225.12
- Profit
- −$123.72
- after fee
- Win %
- 0%
- to profit
- Cost
- $389.50
- EV
- 68%
- $265.01
- Profit
- −$159.06
- after fee
- Win %
- 0%
- to profit
Required input float for each CZ75-Auto | Victoria wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.0933 | $241.16 | 40.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0933 and < 0.2000 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.2000 and < 0.5067 | $61.58 | 30.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.5067 and < 0.6000 | no priced route | — |
| Battle-Scarred | 0.450–0.750 | ≥ 0.6000 and any | $61.71 | 100.0% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.75.
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.