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CZ75-Auto | Victoria
Reverse trade-up finder

Trade up to CZ75-Auto | Victoria

10 Classified skins from the CS:GO Weapon Case 3 collection can become CZ75-Auto | Victoria. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

CovertFloat range 0.00–0.75CS:GO Weapon Case 3Skin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New CZ75-Auto | Victoria needs an average normalized input float below 0.0933 (output float 0.000–0.070). Best chance per contract: 40.0%.

CZ75-Auto | Victoria
Highest chance
FN40.0% chance· $146.71
Classified → Covert
Cost
$438.89
EV
28%
$122.67
Profit
−$332.22
after fee
Win %
0%
to profit
Avg float ≤ 0.090 (needs < 0.093)3 outcomesSome thin prices
CZ75-Auto | Victoria
Cheapest
FN10.0% chance· $146.71
Classified → Covert
Cost
$241.16
EV
43%
$103.51
Profit
−$151.15
after fee
Win %
0%
to profit
Avg float ≤ 0.092 (needs < 0.093)3 outcomesSome thin prices
CZ75-Auto | Victoria
FN10.0% chance· $146.71
Classified → Covert
Cost
$261.91
EV
36%
$95.19
Profit
−$179.14
after fee
Win %
0%
to profit
Avg float ≤ 0.088 (needs < 0.093)3 outcomesSome thin prices
CZ75-Auto | Victoria
FN10.0% chance· $146.71
Classified → Covert
Cost
$272.34
EV
39%
$105.25
Profit
−$180.82
after fee
Win %
0%
to profit
Avg float ≤ 0.088 (needs < 0.093)3 outcomesSome thin prices
CZ75-Auto | Victoria
Best EVBest profit odds
FN10.0% chance· $146.71
Classified → Covert
Cost
$319.48
EV
70%
$225.12
Profit
−$123.72
after fee
Win %
0%
to profit
Avg float ≤ 0.087 (needs < 0.093)3 outcomesSome thin prices
CZ75-Auto | Victoria
FN10.0% chance· $146.71
Classified → Covert
Cost
$389.50
EV
68%
$265.01
Profit
−$159.06
after fee
Win %
0%
to profit
Avg float ≤ 0.093 (needs < 0.093)3 outcomesSome thin prices

Required input float for each CZ75-Auto | Victoria wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0933$241.1640.0%
Minimal Wear0.070–0.150≥ 0.0933 and < 0.2000no priced route—
Field-Tested0.150–0.380≥ 0.2000 and < 0.5067$61.5830.0%
Well-Worn0.380–0.450≥ 0.5067 and < 0.6000no priced route—
Battle-Scarred0.450–0.750≥ 0.6000 and any$61.71100.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.75.

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.