droplabz
Desert Eagle | Directive
Reverse trade-up finder

Trade up to Desert Eagle | Directive

10 Mil-Spec Grade skins from the Gamma 2 Case collection can become Desert Eagle | Directive. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.06–1.00Gamma 2 CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Field-Tested Desert Eagle | Directive needs an average normalized input float of at least 0.0957 and below 0.3404 (output float 0.150–0.380). Best chance per contract: 20.0%.

Desert Eagle | Directive
Highest chance
FT20.0% chance· $1.65
Mil-Spec → Restricted
Cost
$4.20
EV
39%
$1.64
Profit
−$2.77
after fee
Win %
0%
to profit
Avg float ≤ 0.333 (needs < 0.340)5 outcomesActive market
Desert Eagle | Directive
Cheapest
FT2.0% chance· $1.65
Mil-Spec → Restricted
Cost
$1.49
EV
48%
$0.71
Profit
−$0.87
after fee
Win %
2%
to profit
Avg float ≤ 0.337 (needs < 0.340)10 outcomesActive market
Desert Eagle | Directive
FT2.0% chance· $1.65
Mil-Spec → Restricted
Cost
$1.52
EV
47%
$0.71
Profit
−$0.90
after fee
Win %
2%
to profit
Avg float ≤ 0.337 (needs < 0.340)10 outcomesActive market
Desert Eagle | Directive
Best EV
FT2.0% chance· $1.65
Mil-Spec → Restricted
Cost
$1.52
EV
62%
$0.93
Profit
−$0.71
after fee
Win %
2%
to profit
Avg float ≤ 0.337 (needs < 0.340)10 outcomesActive market
Desert Eagle | Directive
FT2.0% chance· $1.65
Mil-Spec → Restricted
Cost
$1.61
EV
44%
$0.70
Profit
−$1.00
after fee
Win %
2%
to profit
Avg float ≤ 0.337 (needs < 0.340)10 outcomesActive market
Desert Eagle | Directive
Best profit odds
FT2.0% chance· $1.65
Mil-Spec → Restricted
Cost
$39.30
EV
73%
$28.53
Profit
−$14.50
after fee
Win %
45%
to profit
Avg float ≤ 0.335 (needs < 0.340)9 outcomesSome thin prices

Required input float for each Desert Eagle | Directive wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.060–0.070< 0.0106no priced route—
Minimal Wear0.070–0.150≥ 0.0106 and < 0.0957no priced route—
Field-Tested0.150–0.380≥ 0.0957 and < 0.3404$1.4920.0%
Well-Worn0.380–0.450≥ 0.3404 and < 0.4149no priced route—
Battle-Scarred0.450–1.000≥ 0.4149 and any$0.9520.0%

The average is over every input's float normalized to its own range. Output float = 0.06 + average × 0.94.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.