- Cost
- $4.20
- EV
- 39%
- $1.64
- Profit
- −$2.77
- after fee
- Win %
- 0%
- to profit
Trade up to Desert Eagle | Directive
10 Mil-Spec Grade skins from the Gamma 2 Case collection can become Desert Eagle | Directive. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Field-Tested Desert Eagle | Directive needs an average normalized input float of at least 0.0957 and below 0.3404 (output float 0.150–0.380). Best chance per contract: 20.0%.
- Cost
- $1.49
- EV
- 48%
- $0.71
- Profit
- −$0.87
- after fee
- Win %
- 2%
- to profit
- Cost
- $1.52
- EV
- 47%
- $0.71
- Profit
- −$0.90
- after fee
- Win %
- 2%
- to profit
- Cost
- $1.52
- EV
- 62%
- $0.93
- Profit
- −$0.71
- after fee
- Win %
- 2%
- to profit
- Cost
- $1.61
- EV
- 44%
- $0.70
- Profit
- −$1.00
- after fee
- Win %
- 2%
- to profit
- Cost
- $39.30
- EV
- 73%
- $28.53
- Profit
- −$14.50
- after fee
- Win %
- 45%
- to profit
Required input float for each Desert Eagle | Directive wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.060–0.070 | < 0.0106 | no priced route | — |
| Minimal Wear | 0.070–0.150 | ≥ 0.0106 and < 0.0957 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.0957 and < 0.3404 | $1.49 | 20.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.3404 and < 0.4149 | no priced route | — |
| Battle-Scarred | 0.450–1.000 | ≥ 0.4149 and any | $0.95 | 20.0% |
The average is over every input's float normalized to its own range. Output float = 0.06 + average × 0.94.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.