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Dual Berettas | Melondrama
Reverse trade-up finder

Trade up to Dual Berettas | Melondrama

10 Restricted skins from the Dreams & Nightmares Case collection can become Dual Berettas | Melondrama. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.00–1.00Dreams & Nightmares CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Dual Berettas | Melondrama needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 33.3%.

Dual Berettas | Melondrama
Highest chance
FN33.3% chance· $27.31
Restricted → Classified
Cost
$57.70
EV
52%
$30.03
Profit
−$31.59
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)3 outcomesActive market
Dual Berettas | Melondrama
FN30.0% chance· $27.31
Restricted → Classified
Cost
$57.84
EV
52%
$29.84
Profit
−$31.89
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)6 outcomesActive market
Dual Berettas | Melondrama
FN30.0% chance· $27.31
Restricted → Classified
Cost
$58.30
EV
52%
$30.59
Profit
−$31.70
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)6 outcomesActive market
Dual Berettas | Melondrama
Cheapest
FN3.3% chance· $27.31
Restricted → Classified
Cost
$57.34
EV
43%
$24.89
Profit
−$35.69
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)6 outcomesActive market
Dual Berettas | Melondrama
FN3.3% chance· $27.31
Restricted → Classified
Cost
$62.11
EV
73%
$45.19
Profit
−$22.81
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)6 outcomesActive market
Dual Berettas | Melondrama
Best EVBest profit odds
FN3.3% chance· $27.31
Restricted → Classified
Cost
$70.66
EV
80%
$56.74
Profit
−$21.32
after fee
Win %
30%
to profit
Avg float ≤ 0.070 (needs < 0.070)6 outcomesActive market

Required input float for each Dual Berettas | Melondrama wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0700$57.3433.3%
Minimal Wear0.070–0.150≥ 0.0700 and < 0.1500$12.1733.3%
Field-Tested0.150–0.380≥ 0.1500 and < 0.3800$6.3033.3%
Well-Worn0.380–0.450≥ 0.3800 and < 0.4500$5.4333.3%
Battle-Scarred0.450–1.000≥ 0.4500 and any$4.9733.3%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.