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Five-SeveN | Angry Mob
Reverse trade-up finder

Trade up to Five-SeveN | Angry Mob

10 Classified skins from the Prisma Case collection can become Five-SeveN | Angry Mob. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

CovertFloat range 0.00–0.70Prisma CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Five-SeveN | Angry Mob needs an average normalized input float below 0.1000 (output float 0.000–0.070). Best chance per contract: 50.0%.

Five-SeveN | Angry Mob
Highest chance
FN50.0% chance· $112.27
Classified → Covert
Cost
$243.69
EV
44%
$106.65
Profit
−$150.95
after fee
Win %
0%
to profit
Avg float ≤ 0.097 (needs < 0.100)2 outcomesActive market
Five-SeveN | Angry Mob
FN10.0% chance· $112.27
Classified → Covert
Cost
$257.58
EV
60%
$155.40
Profit
−$122.45
after fee
Win %
0%
to profit
Avg float ≤ 0.100 (needs < 0.100)4 outcomesActive market
Five-SeveN | Angry Mob
CheapestBest EV
FN5.0% chance· $112.27
Classified → Covert
Cost
$162.33
EV
45%
$73.46
Profit
−$98.45
after fee
Win %
0%
to profit
Avg float ≤ 0.096 (needs < 0.100)4 outcomesActive market
Five-SeveN | Angry Mob
FN5.0% chance· $112.27
Classified → Covert
Cost
$190.18
EV
52%
$99.50
Profit
−$103.65
after fee
Win %
0%
to profit
Avg float ≤ 0.100 (needs < 0.100)4 outcomesActive market
Five-SeveN | Angry Mob
FN5.0% chance· $112.27
Classified → Covert
Cost
$222.54
EV
62%
$136.89
Profit
−$103.51
after fee
Win %
0%
to profit
Avg float ≤ 0.096 (needs < 0.100)4 outcomesActive market
Five-SeveN | Angry Mob
Best profit odds
FN5.0% chance· $112.27
Classified → Covert
Cost
$697.77
EV
89%
$617.53
Profit
−$160.79
after fee
Win %
45%
to profit
Avg float ≤ 0.097 (needs < 0.100)4 outcomesActive market

Required input float for each Five-SeveN | Angry Mob wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1000$162.3350.0%
Minimal Wear0.070–0.150≥ 0.1000 and < 0.2143no priced route—
Field-Tested0.150–0.380≥ 0.2143 and < 0.5429$46.1650.0%
Well-Worn0.380–0.450≥ 0.5429 and < 0.6429no priced route—
Battle-Scarred0.450–0.700≥ 0.6429 and anyno priced route—

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.70.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.