- Cost
- $243.69
- EV
- 44%
- $106.65
- Profit
- −$150.95
- after fee
- Win %
- 0%
- to profit
Trade up to Five-SeveN | Angry Mob
10 Classified skins from the Prisma Case collection can become Five-SeveN | Angry Mob. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New Five-SeveN | Angry Mob needs an average normalized input float below 0.1000 (output float 0.000–0.070). Best chance per contract: 50.0%.
- Cost
- $257.58
- EV
- 60%
- $155.40
- Profit
- −$122.45
- after fee
- Win %
- 0%
- to profit
- Cost
- $162.33
- EV
- 45%
- $73.46
- Profit
- −$98.45
- after fee
- Win %
- 0%
- to profit
- Cost
- $190.18
- EV
- 52%
- $99.50
- Profit
- −$103.65
- after fee
- Win %
- 0%
- to profit
- Cost
- $222.54
- EV
- 62%
- $136.89
- Profit
- −$103.51
- after fee
- Win %
- 0%
- to profit
- Cost
- $697.77
- EV
- 89%
- $617.53
- Profit
- −$160.79
- after fee
- Win %
- 45%
- to profit
Required input float for each Five-SeveN | Angry Mob wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.1000 | $162.33 | 50.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.1000 and < 0.2143 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.2143 and < 0.5429 | $46.16 | 50.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.5429 and < 0.6429 | no priced route | — |
| Battle-Scarred | 0.450–0.700 | ≥ 0.6429 and any | no priced route | — |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.70.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.