- Cost
- $340.67
- EV
- 82%
- $278.15
- Profit
- −$98.80
- after fee
- Win %
- 0%
- to profit
Trade up to Glock-18 | Gold Toof
10 Classified skins from the Gallery Case collection can become Glock-18 | Gold Toof. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New Glock-18 | Gold Toof needs an average normalized input float below 0.0958 (output float 0.000–0.070). Best chance per contract: 50.0%.
- Cost
- $317.30
- EV
- 81%
- $257.31
- Profit
- −$93.55
- after fee
- Win %
- 0%
- to profit
- Cost
- $323.99
- EV
- 82%
- $264.36
- Profit
- −$94.11
- after fee
- Win %
- 0%
- to profit
- Cost
- $235.29
- EV
- 72%
- $170.49
- Profit
- −$87.04
- after fee
- Win %
- 20%
- to profit
- Cost
- $677.36
- EV
- 88%
- $595.07
- Profit
- −$159.91
- after fee
- Win %
- 40%
- to profit
- Cost
- $204.86
- EV
- 57%
- $116.65
- Profit
- −$103.42
- after fee
- Win %
- 10%
- to profit
Required input float for each Glock-18 | Gold Toof wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.0958 | $204.86 | 50.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0958 and < 0.2053 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.2053 and < 0.5202 | $44.19 | 50.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.5202 and < 0.6160 | no priced route | — |
| Battle-Scarred | 0.450–0.730 | ≥ 0.6160 and any | no priced route | — |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.73.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.