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Glock-18 | Gold Toof
Reverse trade-up finder

Trade up to Glock-18 | Gold Toof

10 Classified skins from the Gallery Case collection can become Glock-18 | Gold Toof. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

CovertFloat range 0.00–0.73Gallery CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Glock-18 | Gold Toof needs an average normalized input float below 0.0958 (output float 0.000–0.070). Best chance per contract: 50.0%.

Glock-18 | Gold Toof
Highest chance
FN50.0% chance· $269.87
Classified → Covert
Cost
$340.67
EV
82%
$278.15
Profit
−$98.80
after fee
Win %
0%
to profit
Avg float ≤ 0.094 (needs < 0.096)2 outcomesActive market
Glock-18 | Gold Toof
FN45.0% chance· $269.87
Classified → Covert
Cost
$317.30
EV
81%
$257.31
Profit
−$93.55
after fee
Win %
0%
to profit
Avg float ≤ 0.095 (needs < 0.096)4 outcomesActive market
Glock-18 | Gold Toof
FN45.0% chance· $269.87
Classified → Covert
Cost
$323.99
EV
82%
$264.36
Profit
−$94.11
after fee
Win %
0%
to profit
Avg float ≤ 0.095 (needs < 0.096)4 outcomesActive market
Glock-18 | Gold Toof
Best EV
FN20.0% chance· $269.87
Classified → Covert
Cost
$235.29
EV
72%
$170.49
Profit
−$87.04
after fee
Win %
20%
to profit
Avg float ≤ 0.096 (needs < 0.096)4 outcomesActive market
Glock-18 | Gold Toof
Best profit odds
FN10.0% chance· $269.87
Classified → Covert
Cost
$677.36
EV
88%
$595.07
Profit
−$159.91
after fee
Win %
40%
to profit
Avg float ≤ 0.092 (needs < 0.096)4 outcomesActive market
Glock-18 | Gold Toof
Cheapest
FN5.0% chance· $269.87
Classified → Covert
Cost
$204.86
EV
57%
$116.65
Profit
−$103.42
after fee
Win %
10%
to profit
Avg float ≤ 0.095 (needs < 0.096)4 outcomesActive market

Required input float for each Glock-18 | Gold Toof wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0958$204.8650.0%
Minimal Wear0.070–0.150≥ 0.0958 and < 0.2053no priced route—
Field-Tested0.150–0.380≥ 0.2053 and < 0.5202$44.1950.0%
Well-Worn0.380–0.450≥ 0.5202 and < 0.6160no priced route—
Battle-Scarred0.450–0.730≥ 0.6160 and anyno priced route—

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.73.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.