- Cost
- $98.66
- EV
- 58%
- $57.54
- Profit
- −$48.63
- after fee
- Win %
- 0%
- to profit
Trade up to Glock-18 | Water Elemental
10 Restricted skins from the Operation Breakout Weapon Case collection can become Glock-18 | Water Elemental. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New Glock-18 | Water Elemental needs an average normalized input float below 0.1000 (output float 0.000–0.070). Best chance per contract: 33.3%.
- Cost
- $39.00
- EV
- 69%
- $26.73
- Profit
- −$15.75
- after fee
- Win %
- 7%
- to profit
- Cost
- $66.86
- EV
- 65%
- $43.26
- Profit
- −$29.24
- after fee
- Win %
- 33%
- to profit
- Cost
- $34.70
- EV
- 40%
- $13.79
- Profit
- −$22.71
- after fee
- Win %
- 7%
- to profit
- Cost
- $35.94
- EV
- 48%
- $17.24
- Profit
- −$20.95
- after fee
- Win %
- 7%
- to profit
- Cost
- $37.60
- EV
- 50%
- $18.72
- Profit
- −$21.32
- after fee
- Win %
- 7%
- to profit
Required input float for each Glock-18 | Water Elemental wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.1000 | $34.70 | 33.3% |
| Minimal Wear | 0.070–0.150 | ≥ 0.1000 and < 0.2143 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.2143 and < 0.5429 | $7.08 | 33.3% |
| Well-Worn | 0.380–0.450 | ≥ 0.5429 and < 0.6429 | no priced route | — |
| Battle-Scarred | 0.450–0.700 | ≥ 0.6429 and any | $6.72 | 33.3% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.70.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.