- Cost
- $233.59
- EV
- 92%
- $215.36
- Profit
- −$46.32
- after fee
- Win %
- 50%
- to profit
Trade up to M4A4 | Asiimov
10 Classified skins from the Winter Offensive Weapon Case collection can become M4A4 | Asiimov. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Field-Tested M4A4 | Asiimov needs an average normalized input float below 0.2439 (output float 0.180–0.380). Best chance per contract: 50.0%.
- Cost
- $266.33
- EV
- 93%
- $247.82
- Profit
- −$50.84
- after fee
- Win %
- 60%
- to profit
- Cost
- $83.18
- EV
- 81%
- $67.48
- Profit
- −$24.51
- after fee
- Win %
- 10%
- to profit
- Cost
- $111.03
- EV
- 93%
- $102.80
- Profit
- −$21.64
- after fee
- Win %
- 5%
- to profit
- Cost
- $150.43
- EV
- 101%
- $151.99
- Profit
- −$18.26
- after fee
- Win %
- 5%
- to profit
- Cost
- $161.46
- EV
- 103%
- $166.38
- Profit
- −$16.78
- after fee
- Win %
- 5%
- to profit
Required input float for each M4A4 | Asiimov wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | Not possible — outside this skin's 0.18–1.00 float range | |||
| Minimal Wear | Not possible — outside this skin's 0.18–1.00 float range | |||
| Field-Tested | 0.180–0.380 | < 0.2439 | $83.18 | 50.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.2439 and < 0.3293 | no priced route | — |
| Battle-Scarred | 0.450–1.000 | ≥ 0.3293 and any | $53.79 | 50.0% |
The average is over every input's float normalized to its own range. Output float = 0.18 + average × 0.82.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.