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M4A4 | Asiimov
Reverse trade-up finder

Trade up to M4A4 | Asiimov

10 Classified skins from the Winter Offensive Weapon Case collection can become M4A4 | Asiimov. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

CovertFloat range 0.18–1.00Winter Offensive Weapon CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Field-Tested M4A4 | Asiimov needs an average normalized input float below 0.2439 (output float 0.180–0.380). Best chance per contract: 50.0%.

M4A4 | Asiimov
Highest chance
FT50.0% chance· $316.04
Classified → Covert
Cost
$233.59
EV
92%
$215.36
Profit
−$46.32
after fee
Win %
50%
to profit
Avg float ≤ 0.240 (needs < 0.244)2 outcomesSome thin prices
M4A4 | Asiimov
Best profit odds
FT40.0% chance· $316.04
Classified → Covert
Cost
$266.33
EV
93%
$247.82
Profit
−$50.84
after fee
Win %
60%
to profit
Avg float ≤ 0.240 (needs < 0.244)4 outcomesSome thin prices
M4A4 | Asiimov
Cheapest
FT5.0% chance· $316.04
Classified → Covert
Cost
$83.18
EV
81%
$67.48
Profit
−$24.51
after fee
Win %
10%
to profit
Avg float ≤ 0.241 (needs < 0.244)4 outcomesSome thin prices
M4A4 | Asiimov
FT5.0% chance· $316.04
Classified → Covert
Cost
$111.03
EV
93%
$102.80
Profit
−$21.64
after fee
Win %
5%
to profit
Avg float ≤ 0.242 (needs < 0.244)4 outcomesSome thin prices
M4A4 | Asiimov
FT5.0% chance· $316.04
Classified → Covert
Cost
$150.43
EV
101%
$151.99
Profit
−$18.26
after fee
Win %
5%
to profit
Avg float ≤ 0.240 (needs < 0.244)4 outcomesSome thin prices
M4A4 | Asiimov
Best EV
FT5.0% chance· $316.04
Classified → Covert
Cost
$161.46
EV
103%
$166.38
Profit
−$16.78
after fee
Win %
5%
to profit
Avg float ≤ 0.237 (needs < 0.244)4 outcomesSome thin prices

Required input float for each M4A4 | Asiimov wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory NewNot possible — outside this skin's 0.18–1.00 float range
Minimal WearNot possible — outside this skin's 0.18–1.00 float range
Field-Tested0.180–0.380< 0.2439$83.1850.0%
Well-Worn0.380–0.450≥ 0.2439 and < 0.3293no priced route—
Battle-Scarred0.450–1.000≥ 0.3293 and any$53.7950.0%

The average is over every input's float normalized to its own range. Output float = 0.18 + average × 0.82.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.