- Cost
- $202.26
- EV
- 48%
- $97.36
- Profit
- −$117.60
- after fee
- Win %
- 0%
- to profit
Trade up to MP7 | Bloodsport
10 Classified skins from the Clutch Case collection can become MP7 | Bloodsport. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New MP7 | Bloodsport needs an average normalized input float below 0.1077 (output float 0.000–0.070). Best chance per contract: 50.0%.
- Cost
- $172.03
- EV
- 55%
- $94.99
- Profit
- −$89.43
- after fee
- Win %
- 0%
- to profit
- Cost
- $173.28
- EV
- 56%
- $96.57
- Profit
- −$89.31
- after fee
- Win %
- 0%
- to profit
- Cost
- $130.02
- EV
- 56%
- $72.53
- Profit
- −$66.95
- after fee
- Win %
- 0%
- to profit
- Cost
- $190.23
- EV
- 71%
- $135.96
- Profit
- −$72.00
- after fee
- Win %
- 0%
- to profit
- Cost
- $576.49
- EV
- 70%
- $403.09
- Profit
- −$225.98
- after fee
- Win %
- 45%
- to profit
Required input float for each MP7 | Bloodsport wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.1077 | $130.02 | 50.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.1077 and < 0.2308 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.2308 and < 0.5846 | $42.58 | 50.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.5846 and < 0.6923 | no priced route | — |
| Battle-Scarred | 0.450–0.650 | ≥ 0.6923 and any | $42.50 | 50.0% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.65.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.