- Cost
- $1,036
- EV
- 28%
- $292.96
- Profit
- −$781.69
- after fee
- Win %
- 0%
- to profit
Trade up to P90 | Asiimov
10 Classified skins from the Operation Breakout Weapon Case collection can become P90 | Asiimov. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New P90 | Asiimov needs an average normalized input float below 0.0761 (output float 0.000–0.070). Best chance per contract: 50.0%.
- Cost
- $315.18
- EV
- 47%
- $149.46
- Profit
- −$185.22
- after fee
- Win %
- 0%
- to profit
- Cost
- $331.01
- EV
- 72%
- $239.75
- Profit
- −$122.53
- after fee
- Win %
- 0%
- to profit
- Cost
- $341.18
- EV
- 38%
- $130.41
- Profit
- −$227.78
- after fee
- Win %
- 0%
- to profit
- Cost
- $346.49
- EV
- 39%
- $134.53
- Profit
- −$229.51
- after fee
- Win %
- 0%
- to profit
- Cost
- $421.83
- EV
- 52%
- $220.81
- Profit
- −$229.82
- after fee
- Win %
- 0%
- to profit
Required input float for each P90 | Asiimov wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.0761 | $315.18 | 50.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0761 and < 0.1630 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.1630 and < 0.4130 | $86.84 | 25.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.4130 and < 0.4891 | no priced route | — |
| Battle-Scarred | 0.450–0.920 | ≥ 0.4891 and any | $61.23 | 50.0% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.92.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.