- Cost
- $1,183
- EV
- 10%
- $120.24
- Profit
- −$1,079
- after fee
- Win %
- 0%
- to profit
Trade up to P90 | Death by Kitty
10 Classified skins from the eSports 2013 Case collection can become P90 | Death by Kitty. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Minimal Wear P90 | Death by Kitty needs an average normalized input float below 0.2917 (output float 0.080–0.150). Best chance per contract: 100.0%.
- Cost
- $128.82
- EV
- 45%
- $57.96
- Profit
- −$78.42
- after fee
- Win %
- 0%
- to profit
- Cost
- $128.94
- EV
- 44%
- $56.64
- Profit
- −$79.69
- after fee
- Win %
- 0%
- to profit
- Cost
- $157.04
- EV
- 59%
- $93.29
- Profit
- −$75.92
- after fee
- Win %
- 0%
- to profit
- Cost
- $198.32
- EV
- 72%
- $142.48
- Profit
- −$74.43
- after fee
- Win %
- 0%
- to profit
- Cost
- $207.53
- EV
- 76%
- $156.87
- Profit
- −$71.13
- after fee
- Win %
- 0%
- to profit
Required input float for each P90 | Death by Kitty wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | Not possible — outside this skin's 0.08–0.32 float range | |||
| Minimal Wear | 0.080–0.150 | < 0.2917 | $128.82 | 100.0% |
| Field-Tested | 0.150–0.320 | ≥ 0.2917 and any | $104.11 | 100.0% |
| Well-Worn | Not possible — outside this skin's 0.08–0.32 float range | |||
| Battle-Scarred | Not possible — outside this skin's 0.08–0.32 float range | |||
The average is over every input's float normalized to its own range. Output float = 0.08 + average × 0.24.
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.