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P90 | Death by Kitty
Reverse trade-up finder

Trade up to P90 | Death by Kitty

10 Classified skins from the eSports 2013 Case collection can become P90 | Death by Kitty. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

CovertFloat range 0.08–0.32eSports 2013 CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Minimal Wear P90 | Death by Kitty needs an average normalized input float below 0.2917 (output float 0.080–0.150). Best chance per contract: 100.0%.

P90 | Death by Kitty
Highest chance
MW100.0% chance· $120.24
Classified → Covert
Cost
$1,183
EV
10%
$120.24
Profit
−$1,079
after fee
Win %
0%
to profit
Avg float ≤ 0.277 (needs < 0.292)1 outcomesActive market
P90 | Death by Kitty
Cheapest
MW10.0% chance· $120.24
Classified → Covert
Cost
$128.82
EV
45%
$57.96
Profit
−$78.42
after fee
Win %
0%
to profit
Avg float ≤ 0.286 (needs < 0.292)3 outcomesActive market
P90 | Death by Kitty
MW10.0% chance· $120.24
Classified → Covert
Cost
$128.94
EV
44%
$56.64
Profit
−$79.69
after fee
Win %
0%
to profit
Avg float ≤ 0.292 (needs < 0.292)3 outcomesActive market
P90 | Death by Kitty
MW10.0% chance· $120.24
Classified → Covert
Cost
$157.04
EV
59%
$93.29
Profit
−$75.92
after fee
Win %
0%
to profit
Avg float ≤ 0.291 (needs < 0.292)3 outcomesActive market
P90 | Death by Kitty
MW10.0% chance· $120.24
Classified → Covert
Cost
$198.32
EV
72%
$142.48
Profit
−$74.43
after fee
Win %
0%
to profit
Avg float ≤ 0.288 (needs < 0.292)3 outcomesActive market
P90 | Death by Kitty
Best EVBest profit odds
MW10.0% chance· $120.24
Classified → Covert
Cost
$207.53
EV
76%
$156.87
Profit
−$71.13
after fee
Win %
0%
to profit
Avg float ≤ 0.289 (needs < 0.292)3 outcomesSome thin prices

Required input float for each P90 | Death by Kitty wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory NewNot possible — outside this skin's 0.08–0.32 float range
Minimal Wear0.080–0.150< 0.2917$128.82100.0%
Field-Tested0.150–0.320≥ 0.2917 and any$104.11100.0%
Well-WornNot possible — outside this skin's 0.08–0.32 float range
Battle-ScarredNot possible — outside this skin's 0.08–0.32 float range

The average is over every input's float normalized to its own range. Output float = 0.08 + average × 0.24.

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.