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R8 Revolver | Fade
Reverse trade-up finder

Trade up to R8 Revolver | Fade

10 Classified skins from the Revolver Case collection can become R8 Revolver | Fade. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

CovertFloat range 0.00–0.40Revolver CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New R8 Revolver | Fade needs an average normalized input float below 0.1750 (output float 0.000–0.070). Best chance per contract: 50.0%.

R8 Revolver | Fade
Highest chance
FN50.0% chance· $129.45
Classified → Covert
Cost
$140.06
EV
87%
$122.25
Profit
−$33.76
after fee
Win %
0%
to profit
Avg float ≤ 0.173 (needs < 0.175)2 outcomesActive market
R8 Revolver | Fade
Best profit odds
FN25.0% chance· $129.45
Classified → Covert
Cost
$208.72
EV
88%
$183.17
Profit
−$49.45
after fee
Win %
50%
to profit
Avg float ≤ 0.173 (needs < 0.175)4 outcomesActive market
R8 Revolver | Fade
Cheapest
FN5.0% chance· $129.45
Classified → Covert
Cost
$85.71
EV
75%
$64.02
Profit
−$30.04
after fee
Win %
10%
to profit
Avg float ≤ 0.165 (needs < 0.175)4 outcomesActive market
R8 Revolver | Fade
FN5.0% chance· $129.45
Classified → Covert
Cost
$105.23
EV
94%
$98.61
Profit
−$19.48
after fee
Win %
5%
to profit
Avg float ≤ 0.173 (needs < 0.175)4 outcomesActive market
R8 Revolver | Fade
FN5.0% chance· $129.45
Classified → Covert
Cost
$142.40
EV
100%
$142.54
Profit
−$18.46
after fee
Win %
0%
to profit
Avg float ≤ 0.173 (needs < 0.175)4 outcomesActive market
R8 Revolver | Fade
Best EV
FN5.0% chance· $129.45
Classified → Covert
Cost
$153.92
EV
102%
$157.07
Profit
−$17.34
after fee
Win %
0%
to profit
Avg float ≤ 0.173 (needs < 0.175)4 outcomesActive market

Required input float for each R8 Revolver | Fade wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1750$85.7150.0%
Minimal Wear0.070–0.150≥ 0.1750 and < 0.3750$78.975.0%
Field-Tested0.150–0.380≥ 0.3750 and < 0.9500$42.2550.0%
Well-Worn0.380–0.400≥ 0.9500 and anyno priced route—
Battle-ScarredNot possible — outside this skin's 0.00–0.40 float range

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.40.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.