- Cost
- $140.06
- EV
- 87%
- $122.25
- Profit
- −$33.76
- after fee
- Win %
- 0%
- to profit
Trade up to R8 Revolver | Fade
10 Classified skins from the Revolver Case collection can become R8 Revolver | Fade. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New R8 Revolver | Fade needs an average normalized input float below 0.1750 (output float 0.000–0.070). Best chance per contract: 50.0%.
- Cost
- $208.72
- EV
- 88%
- $183.17
- Profit
- −$49.45
- after fee
- Win %
- 50%
- to profit
- Cost
- $85.71
- EV
- 75%
- $64.02
- Profit
- −$30.04
- after fee
- Win %
- 10%
- to profit
- Cost
- $105.23
- EV
- 94%
- $98.61
- Profit
- −$19.48
- after fee
- Win %
- 5%
- to profit
- Cost
- $142.40
- EV
- 100%
- $142.54
- Profit
- −$18.46
- after fee
- Win %
- 0%
- to profit
- Cost
- $153.92
- EV
- 102%
- $157.07
- Profit
- −$17.34
- after fee
- Win %
- 0%
- to profit
Required input float for each R8 Revolver | Fade wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.1750 | $85.71 | 50.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.1750 and < 0.3750 | $78.97 | 5.0% |
| Field-Tested | 0.150–0.380 | ≥ 0.3750 and < 0.9500 | $42.25 | 50.0% |
| Well-Worn | 0.380–0.400 | ≥ 0.9500 and any | no priced route | — |
| Battle-Scarred | Not possible — outside this skin's 0.00–0.40 float range | |||
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.40.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.