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SSG 08 | Blood in the Water
Reverse trade-up finder

Trade up to SSG 08 | Blood in the Water

10 Classified skins from the CS:GO Weapon Case 2 collection can become SSG 08 | Blood in the Water. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

CovertFloat range 0.06–0.20CS:GO Weapon Case 2Skin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New SSG 08 | Blood in the Water needs an average normalized input float below 0.0714 (output float 0.060–0.070). Best chance per contract: 20.0%.

SSG 08 | Blood in the Water
Highest chance
FN20.0% chance· $221.41
Classified → Covert
Cost
$838.74
EV
26%
$214.52
Profit
−$652.20
after fee
Win %
0%
to profit
Avg float ≤ 0.067 (needs < 0.071)3 outcomesThin / unstable prices
SSG 08 | Blood in the Water
FN20.0% chance· $221.41
Classified → Covert
Cost
$1,138
EV
52%
$590.58
Profit
−$623.96
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.071)3 outcomesThin / unstable prices
SSG 08 | Blood in the Water
CheapestBest EVBest profit odds
FN10.0% chance· $221.41
Classified → Covert
Cost
$500.94
EV
46%
$232.59
Profit
−$298.69
after fee
Win %
0%
to profit
Avg float ≤ 0.071 (needs < 0.071)3 outcomesSome thin prices
SSG 08 | Blood in the Water
FN10.0% chance· $221.41
Classified → Covert
Cost
$1,225
EV
36%
$441.12
Profit
−$841.42
after fee
Win %
0%
to profit
Avg float ≤ 0.067 (needs < 0.071)3 outcomesThin / unstable prices

Required input float for each SSG 08 | Blood in the Water wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.060–0.070< 0.0714$500.9420.0%
Minimal Wear0.070–0.150≥ 0.0714 and < 0.6429$110.60100.0%
Field-Tested0.150–0.200≥ 0.6429 and any$122.89100.0%
Well-WornNot possible — outside this skin's 0.06–0.20 float range
Battle-ScarredNot possible — outside this skin's 0.06–0.20 float range

The average is over every input's float normalized to its own range. Output float = 0.06 + average × 0.14.

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.