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★ Talon Knife | Slaughter
Knife finish

Talon Knife | Slaughter: price, cases and trade-ups

The Talon Knife | Slaughter starts at $640.57 on the Steam Market and drops from 2 cases, at best 1 in 20,332 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.

Rare Special ItemFloat range 0.01–0.26Danger Zone CaseHorizon CaseAll Talon Knife finishes
Price from
$640.57
StatTrak™ Field-Tested
Drops from
2 cases
Horizon Case
Best drop odds
1 in 20,332
0.0049% per opening
Avg cost to unbox
$368,822.48
in the Horizon Case

Talon Knife | Slaughter price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New$1,082.58$933.2924.0%
Minimal Wear$801.52$868.2832.0%
Field-Tested$725.41$640.5744.0%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $640.57; unboxing this exact finish costs about $368,822.48 in openings on average.

Cases that drop the Talon Knife | Slaughter

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Horizon Case0.0049% · 1 in 20,33252$18.14$368,822.48
Danger Zone Case0.0049% · 1 in 20,33252$22.53$458,079.96

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Talon Knife | Slaughter

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New ★ Talon Knife | Slaughter needs an average normalized input float below 0.2400 (output float 0.010–0.070). Best chance per contract: 1.9%.

★ Talon Knife | Slaughter
Highest chance
FN1.9% chance· $1,082.58
Covert → Knife / Gloves
Cost
$342.63
EV
74%
$253.40
Profit
−$122.28
after fee
Win %
17%
to profit
Avg float ≤ 0.240 (needs < 0.240)104 outcomesActive market
★ Talon Knife | Slaughter
Best profit odds
FN1.5% chance· $1,082.58
Covert → Knife / Gloves
Cost
$521.07
EV
78%
$405.87
Profit
−$168.14
after fee
Win %
25%
to profit
Avg float ≤ 0.239 (needs < 0.240)65 outcomesActive market
★ Talon Knife | Slaughter
FN0.77% chance· $1,082.58
Covert → Knife / Gloves
Cost
$296.55
EV
72%
$212.77
Profit
−$111.53
after fee
Win %
13%
to profit
Avg float ≤ 0.240 (needs < 0.240)65 outcomesActive market
★ Talon Knife | Slaughter
Cheapest
FN0.38% chance· $1,082.58
Covert → Knife / Gloves
Cost
$262.48
EV
53%
$140.07
Profit
−$140.68
after fee
Win %
6%
to profit
Avg float ≤ 0.240 (needs < 0.240)65 outcomesActive market
★ Talon Knife | Slaughter
FN0.38% chance· $1,082.58
Covert → Knife / Gloves
Cost
$263.39
EV
66%
$174.63
Profit
−$111.53
after fee
Win %
18%
to profit
Avg float ≤ 0.231 (needs < 0.240)65 outcomesActive market
★ Talon Knife | Slaughter
Best EV
FN0.38% chance· $1,082.58
Covert → Knife / Gloves
Cost
$291.75
EV
72%
$209.93
Profit
−$109.20
after fee
Win %
15%
to profit
Avg float ≤ 0.231 (needs < 0.240)76 outcomesActive market

Required input float for each ★ Talon Knife | Slaughter wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.010–0.070< 0.2400$262.481.9%
Minimal Wear0.070–0.150≥ 0.2400 and < 0.5600$199.851.9%
Field-Tested0.150–0.260≥ 0.5600 and any$196.851.9%
Well-WornNot possible — outside this skin's 0.01–0.26 float range
Battle-ScarredNot possible — outside this skin's 0.01–0.26 float range

The average is over every input's float normalized to its own range. Output float = 0.01 + average × 0.25.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.