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★ Talon Knife | Urban Masked
Knife finish

Talon Knife | Urban Masked: price, cases and trade-ups

The Talon Knife | Urban Masked starts at $298.40 on the Steam Market and drops from 2 cases, at best 1 in 20,332 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.

Rare Special ItemFloat range 0.06–0.80Danger Zone CaseHorizon CaseAll Talon Knife finishes
Price from
$298.40
Battle-Scarred
Drops from
2 cases
Horizon Case
Best drop odds
1 in 20,332
0.0049% per opening
Avg cost to unbox
$368,822.48
in the Horizon Case

Talon Knife | Urban Masked price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New$435.02—1.4%
Minimal Wear$393.19$352.1110.8%
Field-Tested$305.45$356.4931.1%
Well-Worn$320.01$326.479.5%
Battle-Scarred$298.40$334.5847.3%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $298.40; unboxing this exact finish costs about $368,822.48 in openings on average.

Cases that drop the Talon Knife | Urban Masked

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Horizon Case0.0049% · 1 in 20,33252$18.14$368,822.48
Danger Zone Case0.0049% · 1 in 20,33252$22.53$458,079.96

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Talon Knife | Urban Masked

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Field-Tested ★ Talon Knife | Urban Masked needs an average normalized input float of at least 0.1216 and below 0.4324 (output float 0.150–0.380). Best chance per contract: 1.9%.

★ Talon Knife | Urban Masked
Highest chance
FT1.9% chance· $305.45
Covert → Knife / Gloves
Cost
$296.49
EV
80%
$238.30
Profit
−$89.27
after fee
Win %
19%
to profit
Avg float ≤ 0.432 (needs < 0.432)104 outcomesActive market
★ Talon Knife | Urban Masked
FT1.2% chance· $305.45
Covert → Knife / Gloves
Cost
$340.29
EV
92%
$314.45
Profit
−$66.86
after fee
Win %
28%
to profit
Avg float ≤ 0.420 (needs < 0.432)117 outcomesSome thin prices
★ Talon Knife | Urban Masked
Cheapest
FT0.38% chance· $305.45
Covert → Knife / Gloves
Cost
$209.59
EV
65%
$135.47
Profit
−$91.79
after fee
Win %
14%
to profit
Avg float ≤ 0.420 (needs < 0.432)65 outcomesActive market
★ Talon Knife | Urban Masked
Best EV
FT0.38% chance· $305.45
Covert → Knife / Gloves
Cost
$232.07
EV
89%
$206.91
Profit
−$52.15
after fee
Win %
20%
to profit
Avg float ≤ 0.420 (needs < 0.432)76 outcomesActive market
★ Talon Knife | Urban Masked
FT0.38% chance· $305.45
Covert → Knife / Gloves
Cost
$240.34
EV
86%
$206.91
Profit
−$60.42
after fee
Win %
20%
to profit
Avg float ≤ 0.422 (needs < 0.432)76 outcomesActive market
★ Talon Knife | Urban Masked
Best profit odds
FT0.38% chance· $305.45
Covert → Knife / Gloves
Cost
$1,363
EV
68%
$920.43
Profit
−$562.98
after fee
Win %
30%
to profit
Avg float ≤ 0.420 (needs < 0.432)76 outcomesThin / unstable prices

Required input float for each ★ Talon Knife | Urban Masked wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.060–0.070< 0.0135no priced route—
Minimal Wear0.070–0.150≥ 0.0135 and < 0.1216no priced route—
Field-Tested0.150–0.380≥ 0.1216 and < 0.4324$209.591.9%
Well-Worn0.380–0.450≥ 0.4324 and < 0.5270no priced route—
Battle-Scarred0.450–0.800≥ 0.5270 and any$196.851.9%

The average is over every input's float normalized to its own range. Output float = 0.06 + average × 0.74.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.