- Cost
- $72.10
- EV
- 83%
- $59.71
- Profit
- −$20.18
- after fee
- Win %
- 33%
- to profit
Trade up to Tec-9 | Fuel Injector
10 Restricted skins from the Gamma 2 Case collection can become Tec-9 | Fuel Injector. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New Tec-9 | Fuel Injector needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 33.3%.
- Cost
- $70.66
- EV
- 80%
- $56.74
- Profit
- −$21.32
- after fee
- Win %
- 30%
- to profit
- Cost
- $70.80
- EV
- 80%
- $56.56
- Profit
- −$21.62
- after fee
- Win %
- 30%
- to profit
- Cost
- $71.15
- EV
- 82%
- $58.43
- Profit
- −$20.34
- after fee
- Win %
- 30%
- to profit
- Cost
- $71.26
- EV
- 80%
- $57.30
- Profit
- −$21.43
- after fee
- Win %
- 30%
- to profit
- Cost
- $58.78
- EV
- 47%
- $27.86
- Profit
- −$34.55
- after fee
- Win %
- 3%
- to profit
Required input float for each Tec-9 | Fuel Injector wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.0700 | $58.78 | 33.3% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0700 and < 0.1500 | $12.83 | 33.3% |
| Field-Tested | 0.150–0.380 | ≥ 0.1500 and < 0.3800 | $6.86 | 33.3% |
| Well-Worn | 0.380–0.450 | ≥ 0.3800 and < 0.4500 | $6.03 | 33.3% |
| Battle-Scarred | 0.450–1.000 | ≥ 0.4500 and any | $5.50 | 33.3% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.