- Cost
- $375.30
- EV
- 110%
- $413.10
- Profit
- −$16.08
- after fee
- Win %
- 37%
- to profit
CS2 knife & glove trade ups
Five Covert skins → one knife or pair of gloves from those skins' case. Ranked by expected profit after Steam fees, with the exact odds of every knife and glove.
- Cost
- $354.30
- EV
- 100%
- $355.49
- Profit
- −$45.18
- after fee
- Win %
- 32%
- to profit
- Cost
- $311.07
- EV
- 98%
- $306.29
- Profit
- −$44.74
- after fee
- Win %
- 29%
- to profit
- Cost
- $257.52
- EV
- 98%
- $253.51
- Profit
- −$37.07
- after fee
- Win %
- 24%
- to profit
- Cost
- $276.63
- EV
- 98%
- $271.59
- Profit
- −$40.47
- after fee
- Win %
- 27%
- to profit
- Cost
- $272.22
- EV
- 98%
- $266.41
- Profit
- −$40.56
- after fee
- Win %
- 24%
- to profit
- Cost
- $422.40
- EV
- 98%
- $413.10
- Profit
- −$63.18
- after fee
- Win %
- 34%
- to profit
- Cost
- $423.06
- EV
- 98%
- $413.10
- Profit
- −$63.84
- after fee
- Win %
- 34%
- to profit
- Cost
- $343.60
- EV
- 97%
- $333.46
- Profit
- −$53.63
- after fee
- Win %
- 32%
- to profit
- Cost
- $325.29
- EV
- 97%
- $314.32
- Profit
- −$51.97
- after fee
- Win %
- 27%
- to profit
- Cost
- $369.24
- EV
- 96%
- $356.03
- Profit
- −$59.65
- after fee
- Win %
- 28%
- to profit
- Cost
- $341.60
- EV
- 96%
- $328.99
- Profit
- −$55.52
- after fee
- Win %
- 29%
- to profit
Market-estimated, not verified executable. DropLabz prices contracts from Steam average sale prices; it has no per-listing (float-level) data, so it cannot confirm that listings at these prices and floats exist right now. Contracts whose inputs haven't traded in the last week, or whose price is 2× off its 30-day average, are left out. Outputs with a StatTrak™ or wear the market rarely trades are flagged on each card.
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.