- Cost
- $101.62
- EV
- 142%
- $144.60
- Profit
- +$24.12
- after fee
- Win %
- 100%
- to profit
Highest chance CS2 trade ups
The same contracts as the main finder, ranked by how often they end in profit after the Steam seller fee rather than by expected value. A high chance to profit usually means a smaller win; each card shows both.
- Cost
- $68.40
- EV
- 154%
- $105.27
- Profit
- +$23.14
- after fee
- Win %
- 100%
- to profit
- Cost
- $62.90
- EV
- 149%
- $93.51
- Profit
- +$18.42
- after fee
- Win %
- 100%
- to profit
- Cost
- $73.20
- EV
- 132%
- $96.32
- Profit
- +$10.56
- after fee
- Win %
- 100%
- to profit
- Cost
- $119.76
- EV
- 125%
- $149.15
- Profit
- +$9.93
- after fee
- Win %
- 100%
- to profit
- Cost
- $119.36
- EV
- 124%
- $147.81
- Profit
- +$9.17
- after fee
- Win %
- 100%
- to profit
- Cost
- $63.66
- EV
- 131%
- $83.37
- Profit
- +$8.84
- after fee
- Win %
- 100%
- to profit
- Cost
- $59.70
- EV
- 131%
- $78.27
- Profit
- +$8.36
- after fee
- Win %
- 100%
- to profit
- Cost
- $62.32
- EV
- 124%
- $77.33
- Profit
- +$4.92
- after fee
- Win %
- 100%
- to profit
- Cost
- $5.35
- EV
- 150%
- $8.04
- Profit
- +$1.64
- after fee
- Win %
- 100%
- to profit
- Cost
- $52.70
- EV
- 118%
- $62.28
- Profit
- +$1.46
- after fee
- Win %
- 100%
- to profit
- Cost
- $1.00
- EV
- 135%
- $1.35
- Profit
- +$0.17
- after fee
- Win %
- 100%
- to profit
Market-estimated, not verified executable. DropLabz prices contracts from Steam average sale prices; it has no per-listing (float-level) data, so it cannot confirm that listings at these prices and floats exist right now. Contracts whose inputs haven't traded in the last week, or whose price is 2× off its 30-day average, are left out. Outputs with a StatTrak™ or wear the market rarely trades are flagged on each card.
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.