droplabz
Desert Eagle | Mecha Industries
Reverse trade-up finder

Trade up to Desert Eagle | Mecha Industries

10 Restricted skins from the Danger Zone Case collection can become Desert Eagle | Mecha Industries. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.00–0.60Danger Zone CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Desert Eagle | Mecha Industries needs an average normalized input float below 0.1167 (output float 0.000–0.070). Best chance per contract: 33.3%.

Desert Eagle | Mecha Industries
Highest chance
FN33.3% chance· $30.34
Restricted → Classified
Cost
$30.30
EV
61%
$18.39
Profit
−$14.31
after fee
Win %
0%
to profit
Avg float ≤ 0.114 (needs < 0.117)3 outcomesActive market
Desert Eagle | Mecha Industries
FN26.7% chance· $30.34
Restricted → Classified
Cost
$27.90
EV
60%
$16.60
Profit
−$13.46
after fee
Win %
0%
to profit
Avg float ≤ 0.116 (needs < 0.117)6 outcomesActive market
Desert Eagle | Mecha Industries
Best profit odds
FN20.0% chance· $30.34
Restricted → Classified
Cost
$133.36
EV
63%
$83.79
Profit
−$60.50
after fee
Win %
40%
to profit
Avg float ≤ 0.113 (needs < 0.117)5 outcomesSome thin prices
Desert Eagle | Mecha Industries
FN13.3% chance· $30.34
Restricted → Classified
Cost
$24.04
EV
52%
$12.46
Profit
−$13.21
after fee
Win %
13%
to profit
Avg float ≤ 0.116 (needs < 0.117)6 outcomesActive market
Desert Eagle | Mecha Industries
CheapestBest EV
FN3.3% chance· $30.34
Restricted → Classified
Cost
$20.92
EV
47%
$9.86
Profit
−$12.35
after fee
Win %
3%
to profit
Avg float ≤ 0.116 (needs < 0.117)6 outcomesActive market
Desert Eagle | Mecha Industries
FN3.3% chance· $30.34
Restricted → Classified
Cost
$22.19
EV
51%
$11.22
Profit
−$12.44
after fee
Win %
3%
to profit
Avg float ≤ 0.115 (needs < 0.117)6 outcomesActive market

Required input float for each Desert Eagle | Mecha Industries wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1167$20.9233.3%
Minimal Wear0.070–0.150≥ 0.1167 and < 0.2500no priced route—
Field-Tested0.150–0.380≥ 0.2500 and < 0.6333$5.0933.3%
Well-Worn0.380–0.450≥ 0.6333 and < 0.7500no priced route—
Battle-Scarred0.450–0.600≥ 0.7500 and any$5.0533.3%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.60.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.