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MP5-SD | Phosphor
Reverse trade-up finder

Trade up to MP5-SD | Phosphor

10 Restricted skins from the Danger Zone Case collection can become MP5-SD | Phosphor. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.00–0.80Danger Zone CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New MP5-SD | Phosphor needs an average normalized input float below 0.0875 (output float 0.000–0.070). Best chance per contract: 33.3%.

MP5-SD | Phosphor
Highest chance
FN33.3% chance· $22.50
Restricted → Classified
Cost
$81.16
EV
28%
$22.91
Profit
−$61.24
after fee
Win %
0%
to profit
Avg float ≤ 0.087 (needs < 0.087)3 outcomesActive market
MP5-SD | Phosphor
FN13.3% chance· $22.50
Restricted → Classified
Cost
$46.11
EV
38%
$17.64
Profit
−$30.77
after fee
Win %
0%
to profit
Avg float ≤ 0.087 (needs < 0.087)6 outcomesActive market
MP5-SD | Phosphor
CheapestBest EV
FN3.3% chance· $22.50
Restricted → Classified
Cost
$40.14
EV
54%
$21.49
Profit
−$21.45
after fee
Win %
0%
to profit
Avg float ≤ 0.086 (needs < 0.087)6 outcomesActive market
MP5-SD | Phosphor
FN3.3% chance· $22.50
Restricted → Classified
Cost
$41.38
EV
47%
$19.42
Profit
−$24.49
after fee
Win %
0%
to profit
Avg float ≤ 0.087 (needs < 0.087)6 outcomesSome thin prices
MP5-SD | Phosphor
FN3.3% chance· $22.50
Restricted → Classified
Cost
$43.72
EV
35%
$15.25
Profit
−$30.46
after fee
Win %
0%
to profit
Avg float ≤ 0.087 (needs < 0.087)6 outcomesActive market
MP5-SD | Phosphor
Best profit odds
FN3.3% chance· $22.50
Restricted → Classified
Cost
$75.73
EV
68%
$51.82
Profit
−$30.67
after fee
Win %
30%
to profit
Avg float ≤ 0.082 (needs < 0.087)6 outcomesActive market

Required input float for each MP5-SD | Phosphor wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0875$40.1433.3%
Minimal Wear0.070–0.150≥ 0.0875 and < 0.1875no priced route—
Field-Tested0.150–0.380≥ 0.1875 and < 0.4750$5.1123.3%
Well-Worn0.380–0.450≥ 0.4750 and < 0.5625no priced route—
Battle-Scarred0.450–0.800≥ 0.5625 and any$4.7533.3%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.80.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.