- Cost
- $629.02
- EV
- 77%
- $483.07
- Profit
- −$208.96
- after fee
- Win %
- 0%
- to profit
Trade up to SSG 08 | Dragonfire
10 Classified skins from the Glove Case collection can become SSG 08 | Dragonfire. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New SSG 08 | Dragonfire needs an average normalized input float below 0.1400 (output float 0.000–0.070). Best chance per contract: 50.0%.
- Cost
- $336.59
- EV
- 83%
- $278.36
- Profit
- −$94.54
- after fee
- Win %
- 50%
- to profit
- Cost
- $139.97
- EV
- 79%
- $111.10
- Profit
- −$43.36
- after fee
- Win %
- 10%
- to profit
- Cost
- $161.74
- EV
- 80%
- $128.82
- Profit
- −$49.72
- after fee
- Win %
- 10%
- to profit
- Cost
- $171.03
- EV
- 81%
- $138.88
- Profit
- −$50.26
- after fee
- Win %
- 10%
- to profit
- Cost
- $223.54
- EV
- 89%
- $199.14
- Profit
- −$50.38
- after fee
- Win %
- 10%
- to profit
Required input float for each SSG 08 | Dragonfire wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.1400 | $139.97 | 50.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.1400 and < 0.3000 | $101.90 | 50.0% |
| Field-Tested | 0.150–0.380 | ≥ 0.3000 and < 0.7600 | $66.75 | 50.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.7600 and < 0.9000 | $87.41 | 50.0% |
| Battle-Scarred | 0.450–0.500 | ≥ 0.9000 and any | $78.56 | 50.0% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.50.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.