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SSG 08 | Dragonfire
Reverse trade-up finder

Trade up to SSG 08 | Dragonfire

10 Classified skins from the Glove Case collection can become SSG 08 | Dragonfire. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

CovertFloat range 0.00–0.50Glove CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New SSG 08 | Dragonfire needs an average normalized input float below 0.1400 (output float 0.000–0.070). Best chance per contract: 50.0%.

SSG 08 | Dragonfire
Highest chance
FN50.0% chance· $529.27
Classified → Covert
Cost
$629.02
EV
77%
$483.07
Profit
−$208.96
after fee
Win %
0%
to profit
Avg float ≤ 0.136 (needs < 0.140)2 outcomesActive market
SSG 08 | Dragonfire
Best profit odds
FN25.0% chance· $529.27
Classified → Covert
Cost
$336.59
EV
83%
$278.36
Profit
−$94.54
after fee
Win %
50%
to profit
Avg float ≤ 0.138 (needs < 0.140)4 outcomesActive market
SSG 08 | Dragonfire
CheapestBest EV
FN5.0% chance· $529.27
Classified → Covert
Cost
$139.97
EV
79%
$111.10
Profit
−$43.36
after fee
Win %
10%
to profit
Avg float ≤ 0.137 (needs < 0.140)4 outcomesActive market
SSG 08 | Dragonfire
FN5.0% chance· $529.27
Classified → Covert
Cost
$161.74
EV
80%
$128.82
Profit
−$49.72
after fee
Win %
10%
to profit
Avg float ≤ 0.139 (needs < 0.140)4 outcomesActive market
SSG 08 | Dragonfire
FN5.0% chance· $529.27
Classified → Covert
Cost
$171.03
EV
81%
$138.88
Profit
−$50.26
after fee
Win %
10%
to profit
Avg float ≤ 0.139 (needs < 0.140)4 outcomesActive market
SSG 08 | Dragonfire
FN5.0% chance· $529.27
Classified → Covert
Cost
$223.54
EV
89%
$199.14
Profit
−$50.38
after fee
Win %
10%
to profit
Avg float ≤ 0.137 (needs < 0.140)4 outcomesActive market

Required input float for each SSG 08 | Dragonfire wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1400$139.9750.0%
Minimal Wear0.070–0.150≥ 0.1400 and < 0.3000$101.9050.0%
Field-Tested0.150–0.380≥ 0.3000 and < 0.7600$66.7550.0%
Well-Worn0.380–0.450≥ 0.7600 and < 0.9000$87.4150.0%
Battle-Scarred0.450–0.500≥ 0.9000 and any$78.5650.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.50.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.