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AK-47 | Asiimov
Reverse trade-up finder

Trade up to AK-47 | Asiimov

10 Classified skins from the Danger Zone Case collection can become AK-47 | Asiimov. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

CovertFloat range 0.05–0.70Danger Zone CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New AK-47 | Asiimov needs an average normalized input float below 0.0308 (output float 0.050–0.070). Best chance per contract: 10.0%.

AK-47 | Asiimov
Highest chance
FN10.0% chance· $521.49
Classified → Covert
Cost
$595.80
EV
39%
$230.50
Profit
−$395.37
after fee
Win %
0%
to profit
Avg float ≤ 0.029 (needs < 0.031)4 outcomesThin / unstable prices
AK-47 | Asiimov
CheapestBest EVBest profit odds
FN5.0% chance· $521.49
Classified → Covert
Cost
$460.44
EV
52%
$240.58
Profit
−$251.24
after fee
Win %
0%
to profit
Avg float ≤ 0.026 (needs < 0.031)4 outcomesActive market
AK-47 | Asiimov
FN5.0% chance· $521.49
Classified → Covert
Cost
$943.71
EV
68%
$644.72
Profit
−$383.09
after fee
Win %
0%
to profit
Avg float ≤ 0.029 (needs < 0.031)4 outcomesThin / unstable prices
AK-47 | Asiimov
FN5.0% chance· $521.49
Classified → Covert
Cost
$1,430
EV
31%
$449.11
Profit
−$1,039
after fee
Win %
0%
to profit
Avg float ≤ 0.028 (needs < 0.031)4 outcomesThin / unstable prices

Required input float for each AK-47 | Asiimov wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.050–0.070< 0.0308$460.4410.0%
Minimal Wear0.070–0.150≥ 0.0308 and < 0.1538$87.135.0%
Field-Tested0.150–0.380≥ 0.1538 and < 0.5077$45.2650.0%
Well-Worn0.380–0.450≥ 0.5077 and < 0.6154no priced route—
Battle-Scarred0.450–0.700≥ 0.6154 and any$43.8250.0%

The average is over every input's float normalized to its own range. Output float = 0.05 + average × 0.65.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.