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AWP | Neo-Noir
Reverse trade-up finder

Trade up to AWP | Neo-Noir

10 Classified skins from the Danger Zone Case collection can become AWP | Neo-Noir. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

CovertFloat range 0.00–0.50Danger Zone CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New AWP | Neo-Noir needs an average normalized input float below 0.1400 (output float 0.000–0.070). Best chance per contract: 50.0%.

AWP | Neo-Noir
Highest chance
FN50.0% chance· $81.15
Classified → Covert
Cost
$157.10
EV
50%
$79.11
Profit
−$88.31
after fee
Win %
0%
to profit
Avg float ≤ 0.138 (needs < 0.140)2 outcomesActive market
AWP | Neo-Noir
Best profit odds
FN25.0% chance· $81.15
Classified → Covert
Cost
$356.57
EV
79%
$281.09
Profit
−$112.15
after fee
Win %
50%
to profit
Avg float ≤ 0.138 (needs < 0.140)4 outcomesActive market
AWP | Neo-Noir
Cheapest
FN10.0% chance· $81.15
Classified → Covert
Cost
$104.92
EV
68%
$71.64
Profit
−$42.62
after fee
Win %
0%
to profit
Avg float ≤ 0.139 (needs < 0.140)4 outcomesActive market
AWP | Neo-Noir
FN10.0% chance· $81.15
Classified → Covert
Cost
$120.12
EV
73%
$87.39
Profit
−$44.13
after fee
Win %
0%
to profit
Avg float ≤ 0.138 (needs < 0.140)4 outcomesActive market
AWP | Neo-Noir
FN10.0% chance· $81.15
Classified → Covert
Cost
$161.08
EV
85%
$136.19
Profit
−$42.65
after fee
Win %
0%
to profit
Avg float ≤ 0.138 (needs < 0.140)4 outcomesActive market
AWP | Neo-Noir
Best EV
FN5.0% chance· $81.15
Classified → Covert
Cost
$177.17
EV
90%
$158.74
Profit
−$39.13
after fee
Win %
0%
to profit
Avg float ≤ 0.138 (needs < 0.140)4 outcomesActive market

Required input float for each AWP | Neo-Noir wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1400$104.9250.0%
Minimal Wear0.070–0.150≥ 0.1400 and < 0.3000$62.3450.0%
Field-Tested0.150–0.380≥ 0.3000 and < 0.7600$41.5150.0%
Well-Worn0.380–0.450≥ 0.7600 and < 0.9000$50.8950.0%
Battle-Scarred0.450–0.500≥ 0.9000 and any$53.6350.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.50.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.