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XM1014 | Ziggy
Reverse trade-up finder

Trade up to XM1014 | Ziggy

10 Mil-Spec Grade skins from the Spectrum 2 Case collection can become XM1014 | Ziggy. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.72Spectrum 2 CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New XM1014 | Ziggy needs an average normalized input float below 0.0972 (output float 0.000–0.070). Best chance per contract: 20.0%.

XM1014 | Ziggy
Highest chance
FN20.0% chance· $6.19
Mil-Spec → Restricted
Cost
$14.22
EV
53%
$7.48
Profit
−$7.72
after fee
Win %
0%
to profit
Avg float ≤ 0.094 (needs < 0.097)5 outcomesActive market
XM1014 | Ziggy
Best profit odds
FN12.0% chance· $6.19
Mil-Spec → Restricted
Cost
$111.48
EV
56%
$62.10
Profit
−$57.48
after fee
Win %
40%
to profit
Avg float ≤ 0.091 (needs < 0.097)8 outcomesSome thin prices
XM1014 | Ziggy
Best EV
FN4.0% chance· $6.19
Mil-Spec → Restricted
Cost
$11.67
EV
72%
$8.42
Profit
−$4.34
after fee
Win %
16%
to profit
Avg float ≤ 0.097 (needs < 0.097)10 outcomesActive market
XM1014 | Ziggy
Cheapest
FN2.0% chance· $6.19
Mil-Spec → Restricted
Cost
$6.31
EV
31%
$1.95
Profit
−$4.61
after fee
Win %
2%
to profit
Avg float ≤ 0.097 (needs < 0.097)10 outcomesActive market
XM1014 | Ziggy
FN2.0% chance· $6.19
Mil-Spec → Restricted
Cost
$6.60
EV
37%
$2.42
Profit
−$4.50
after fee
Win %
2%
to profit
Avg float ≤ 0.096 (needs < 0.097)10 outcomesActive market
XM1014 | Ziggy
FN2.0% chance· $6.19
Mil-Spec → Restricted
Cost
$6.99
EV
38%
$2.67
Profit
−$4.67
after fee
Win %
2%
to profit
Avg float ≤ 0.097 (needs < 0.097)10 outcomesActive market

Required input float for each XM1014 | Ziggy wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0972$6.3120.0%
Minimal Wear0.070–0.150≥ 0.0972 and < 0.2083no priced route—
Field-Tested0.150–0.380≥ 0.2083 and < 0.5278$0.8220.0%
Well-Worn0.380–0.450≥ 0.5278 and < 0.6250no priced route—
Battle-Scarred0.450–0.720≥ 0.6250 and any$0.9520.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.72.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.