- Cost
- $14.22
- EV
- 53%
- $7.48
- Profit
- −$7.72
- after fee
- Win %
- 0%
- to profit
Trade up to CZ75-Auto | Tacticat
10 Mil-Spec Grade skins from the Spectrum 2 Case collection can become CZ75-Auto | Tacticat. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New CZ75-Auto | Tacticat needs an average normalized input float below 0.1000 (output float 0.000–0.070). Best chance per contract: 20.0%.
- Cost
- $110.02
- EV
- 56%
- $61.59
- Profit
- −$56.46
- after fee
- Win %
- 40%
- to profit
- Cost
- $6.56
- EV
- 43%
- $2.81
- Profit
- −$4.11
- after fee
- Win %
- 4%
- to profit
- Cost
- $11.08
- EV
- 74%
- $8.25
- Profit
- −$3.90
- after fee
- Win %
- 20%
- to profit
- Cost
- $6.19
- EV
- 30%
- $1.87
- Profit
- −$4.57
- after fee
- Win %
- 4%
- to profit
- Cost
- $9.22
- EV
- 63%
- $5.82
- Profit
- −$4.16
- after fee
- Win %
- 2%
- to profit
Required input float for each CZ75-Auto | Tacticat wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.1000 | $6.19 | 20.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.1000 and < 0.2143 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.2143 and < 0.5429 | $0.82 | 20.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.5429 and < 0.6429 | no priced route | — |
| Battle-Scarred | 0.450–0.700 | ≥ 0.6429 and any | $0.95 | 20.0% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.70.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.