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AK-47 | Fire Serpent
Reverse trade-up finder

Trade up to AK-47 | Fire Serpent

10 Classified skins from the Operation Bravo Case collection can become AK-47 | Fire Serpent. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

CovertFloat range 0.06–0.76Operation Bravo CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Minimal Wear AK-47 | Fire Serpent needs an average normalized input float of at least 0.0143 and below 0.1286 (output float 0.070–0.150). Best chance per contract: 10.0%.

AK-47 | Fire Serpent
Highest chanceBest profit odds
MW10.0% chance· $1,746.74
Classified → Covert
Cost
$555.22
EV
52%
$286.55
Profit
−$306.05
after fee
Win %
10%
to profit
Avg float ≤ 0.123 (needs < 0.129)4 outcomesSome thin prices
AK-47 | Fire Serpent
CheapestBest EV
MW5.0% chance· $1,746.74
Classified → Covert
Cost
$385.96
EV
49%
$190.25
Profit
−$220.52
after fee
Win %
5%
to profit
Avg float ≤ 0.114 (needs < 0.129)4 outcomesSome thin prices

Required input float for each AK-47 | Fire Serpent wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.060–0.070< 0.0143no priced route—
Minimal Wear0.070–0.150≥ 0.0143 and < 0.1286$385.9610.0%
Field-Tested0.150–0.380≥ 0.1286 and < 0.4571$175.0115.0%
Well-Worn0.380–0.450≥ 0.4571 and < 0.5571no priced route—
Battle-Scarred0.450–0.760≥ 0.5571 and any$174.9850.0%

The average is over every input's float normalized to its own range. Output float = 0.06 + average × 0.70.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.