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Desert Eagle | Golden Koi
Reverse trade-up finder

Trade up to Desert Eagle | Golden Koi

10 Classified skins from the Operation Bravo Case collection can become Desert Eagle | Golden Koi. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

CovertFloat range 0.00–0.12Operation Bravo CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Desert Eagle | Golden Koi needs an average normalized input float below 0.5833 (output float 0.000–0.070). Best chance per contract: 50.0%.

Desert Eagle | Golden Koi
Highest chance
FN50.0% chance· $367.11
Classified → Covert
Cost
$1,506
EV
43%
$648.60
Profit
−$941.96
after fee
Win %
0%
to profit
Avg float ≤ 0.546 (needs < 0.583)2 outcomesThin / unstable prices
Desert Eagle | Golden Koi
Best profit odds
FN25.0% chance· $367.11
Classified → Covert
Cost
$798.80
EV
45%
$361.83
Profit
−$484.17
after fee
Win %
25%
to profit
Avg float ≤ 0.535 (needs < 0.583)3 outcomesThin / unstable prices
Desert Eagle | Golden Koi
Cheapest
FN5.0% chance· $367.11
Classified → Covert
Cost
$171.95
EV
51%
$87.55
Profit
−$95.82
after fee
Win %
10%
to profit
Avg float ≤ 0.578 (needs < 0.583)4 outcomesSome thin prices
Desert Eagle | Golden Koi
Best EV
FN5.0% chance· $367.11
Classified → Covert
Cost
$180.74
EV
66%
$118.60
Profit
−$77.61
after fee
Win %
10%
to profit
Avg float ≤ 0.475 (needs < 0.583)4 outcomesSome thin prices
Desert Eagle | Golden Koi
FN5.0% chance· $367.11
Classified → Covert
Cost
$195.65
EV
67%
$130.52
Profit
−$82.15
after fee
Win %
10%
to profit
Avg float ≤ 0.530 (needs < 0.583)4 outcomesSome thin prices
Desert Eagle | Golden Koi
FN5.0% chance· $367.11
Classified → Covert
Cost
$255.70
EV
78%
$198.92
Profit
−$82.73
after fee
Win %
10%
to profit
Avg float ≤ 0.576 (needs < 0.583)4 outcomesSome thin prices

Required input float for each Desert Eagle | Golden Koi wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.5833$171.9550.0%
Minimal Wear0.070–0.120≥ 0.5833 and any$176.1550.0%
Field-TestedNot possible — outside this skin's 0.00–0.12 float range
Well-WornNot possible — outside this skin's 0.00–0.12 float range
Battle-ScarredNot possible — outside this skin's 0.00–0.12 float range

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.12.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.