- Cost
- $390.50
- EV
- 65%
- $254.16
- Profit
- −$169.50
- after fee
- Win %
- 0%
- to profit
Trade up to AK-47 | Neon Revolution
10 Classified skins from the Gamma 2 Case collection can become AK-47 | Neon Revolution. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New AK-47 | Neon Revolution needs an average normalized input float below 0.0875 (output float 0.000–0.070). Best chance per contract: 50.0%.
- Cost
- $251.06
- EV
- 58%
- $144.37
- Profit
- −$125.52
- after fee
- Win %
- 10%
- to profit
- Cost
- $220.53
- EV
- 52%
- $114.25
- Profit
- −$121.18
- after fee
- Win %
- 5%
- to profit
- Cost
- $266.39
- EV
- 68%
- $180.53
- Profit
- −$109.41
- after fee
- Win %
- 5%
- to profit
- Cost
- $288.06
- EV
- 82%
- $235.87
- Profit
- −$82.96
- after fee
- Win %
- 50%
- to profit
- Cost
- $363.05
- EV
- 76%
- $275.75
- Profit
- −$123.27
- after fee
- Win %
- 0%
- to profit
Required input float for each AK-47 | Neon Revolution wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.0875 | $220.53 | 50.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0875 and < 0.1875 | $88.33 | 50.0% |
| Field-Tested | 0.150–0.380 | ≥ 0.1875 and < 0.4750 | $53.96 | 50.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.4750 and < 0.5625 | $54.23 | 50.0% |
| Battle-Scarred | 0.450–0.800 | ≥ 0.5625 and any | $51.02 | 50.0% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.80.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.