droplabz
FAMAS | Roll Cage
Reverse trade-up finder

Trade up to FAMAS | Roll Cage

10 Classified skins from the Gamma 2 Case collection can become FAMAS | Roll Cage. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

CovertFloat range 0.00–1.00Gamma 2 CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New FAMAS | Roll Cage needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 50.0%.

FAMAS | Roll Cage
Highest chance
FN50.0% chance· $221.44
Classified → Covert
Cost
$544.70
EV
53%
$288.72
Profit
−$293.64
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)2 outcomesActive market
FAMAS | Roll Cage
Cheapest
FN5.0% chance· $221.44
Classified → Covert
Cost
$278.39
EV
54%
$149.03
Profit
−$148.80
after fee
Win %
5%
to profit
Avg float ≤ 0.070 (needs < 0.070)4 outcomesActive market
FAMAS | Roll Cage
Best EV
FN5.0% chance· $221.44
Classified → Covert
Cost
$289.64
EV
73%
$210.01
Profit
−$107.02
after fee
Win %
5%
to profit
Avg float ≤ 0.070 (needs < 0.070)4 outcomesActive market
FAMAS | Roll Cage
FN5.0% chance· $221.44
Classified → Covert
Cost
$300.26
EV
52%
$157.49
Profit
−$163.32
after fee
Win %
5%
to profit
Avg float ≤ 0.070 (needs < 0.070)4 outcomesActive market
FAMAS | Roll Cage
FN5.0% chance· $221.44
Classified → Covert
Cost
$342.04
EV
70%
$239.32
Profit
−$133.93
after fee
Win %
0%
to profit
Avg float ≤ 0.069 (needs < 0.070)4 outcomesActive market
FAMAS | Roll Cage
Best profit odds
FN5.0% chance· $221.44
Classified → Covert
Cost
$713.49
EV
90%
$643.46
Profit
−$153.96
after fee
Win %
45%
to profit
Avg float ≤ 0.070 (needs < 0.070)4 outcomesThin / unstable prices

Required input float for each FAMAS | Roll Cage wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0700$278.3950.0%
Minimal Wear0.070–0.150≥ 0.0700 and < 0.1500$94.5050.0%
Field-Tested0.150–0.380≥ 0.1500 and < 0.3800$60.6250.0%
Well-Worn0.380–0.450≥ 0.3800 and < 0.4500$54.4050.0%
Battle-Scarred0.450–1.000≥ 0.4500 and any$45.2350.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.