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AUG | Bengal Tiger
Reverse trade-up finder

Trade up to AUG | Bengal Tiger

10 Restricted skins from the eSports 2014 Summer Case collection can become AUG | Bengal Tiger. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.06–0.80eSports 2014 Summer CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New AUG | Bengal Tiger needs an average normalized input float below 0.0135 (output float 0.060–0.070). Best chance per contract: 25.0%.

AUG | Bengal Tiger
Highest chanceCheapestBest EVBest profit odds
FN25.0% chance· $108.50
Restricted → Classified
Cost
$189.50
EV
75%
$142.80
Profit
−$65.33
after fee
Win %
25%
to profit
Avg float ≤ 0.014 (needs < 0.014)4 outcomesSome thin prices
AUG | Bengal Tiger
FN22.5% chance· $108.50
Restricted → Classified
Cost
$268.56
EV
53%
$143.10
Profit
−$144.12
after fee
Win %
0%
to profit
Avg float ≤ 0.014 (needs < 0.014)7 outcomesSome thin prices
AUG | Bengal Tiger
FN22.5% chance· $108.50
Restricted → Classified
Cost
$284.37
EV
47%
$134.49
Profit
−$167.42
after fee
Win %
0%
to profit
Avg float ≤ 0.013 (needs < 0.014)7 outcomesSome thin prices

Required input float for each AUG | Bengal Tiger wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.060–0.070< 0.0135$189.5025.0%
Minimal Wear0.070–0.150≥ 0.0135 and < 0.1216$69.9025.0%
Field-Tested0.150–0.380≥ 0.1216 and < 0.4324$8.1725.0%
Well-Worn0.380–0.450≥ 0.4324 and < 0.5270$33.5025.0%
Battle-Scarred0.450–0.800≥ 0.5270 and any$7.5225.0%

The average is over every input's float normalized to its own range. Output float = 0.06 + average × 0.74.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.