- Cost
- $165.58
- EV
- 62%
- $103.48
- Profit
- −$75.60
- after fee
- Win %
- 25%
- to profit
Trade up to P2000 | Corticera
10 Restricted skins from the eSports 2014 Summer Case collection can become P2000 | Corticera. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New P2000 | Corticera needs an average normalized input float below 0.0417 (output float 0.060–0.070). Best chance per contract: 25.0%.
- Cost
- $199.11
- EV
- 63%
- $125.60
- Profit
- −$89.90
- after fee
- Win %
- 33%
- to profit
- Cost
- $139.47
- EV
- 62%
- $86.50
- Profit
- −$64.26
- after fee
- Win %
- 18%
- to profit
- Cost
- $142.32
- EV
- 63%
- $90.35
- Profit
- −$63.76
- after fee
- Win %
- 18%
- to profit
- Cost
- $188.32
- EV
- 81%
- $152.82
- Profit
- −$55.43
- after fee
- Win %
- 28%
- to profit
- Cost
- $130.38
- EV
- 54%
- $70.62
- Profit
- −$68.97
- after fee
- Win %
- 15%
- to profit
Required input float for each P2000 | Corticera wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.060–0.070 | < 0.0417 | $130.38 | 25.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0417 and < 0.3750 | $9.23 | 17.5% |
| Field-Tested | 0.150–0.300 | ≥ 0.3750 and any | $7.52 | 25.0% |
| Well-Worn | Not possible — outside this skin's 0.06–0.30 float range | |||
| Battle-Scarred | Not possible — outside this skin's 0.06–0.30 float range | |||
The average is over every input's float normalized to its own range. Output float = 0.06 + average × 0.24.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.