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AUG | Death by Puppy
Reverse trade-up finder

Trade up to AUG | Death by Puppy

10 Restricted skins from the CS20 Case collection can become AUG | Death by Puppy. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.00–0.40CS20 CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New AUG | Death by Puppy needs an average normalized input float below 0.1750 (output float 0.000–0.070). Best chance per contract: 33.3%.

AUG | Death by Puppy
Highest chance
FN33.3% chance· $23.24
Restricted → Classified
Cost
$20.70
EV
67%
$13.93
Profit
−$8.59
after fee
Win %
0%
to profit
Avg float ≤ 0.175 (needs < 0.175)3 outcomesActive market
AUG | Death by Puppy
FN16.7% chance· $23.24
Restricted → Classified
Cost
$12.80
EV
84%
$10.75
Profit
−$3.45
after fee
Win %
17%
to profit
Avg float ≤ 0.175 (needs < 0.175)6 outcomesActive market
AUG | Death by Puppy
Best EV
FN16.7% chance· $23.24
Restricted → Classified
Cost
$13.25
EV
86%
$11.38
Profit
−$3.36
after fee
Win %
17%
to profit
Avg float ≤ 0.175 (needs < 0.175)6 outcomesActive market
AUG | Death by Puppy
FN16.7% chance· $23.24
Restricted → Classified
Cost
$16.55
EV
89%
$14.70
Profit
−$3.76
after fee
Win %
17%
to profit
Avg float ≤ 0.175 (needs < 0.175)6 outcomesActive market
AUG | Death by Puppy
Best profit odds
FN10.0% chance· $23.24
Restricted → Classified
Cost
$138.73
EV
70%
$97.57
Profit
−$53.89
after fee
Win %
47%
to profit
Avg float ≤ 0.174 (needs < 0.175)6 outcomesSome thin prices
AUG | Death by Puppy
Cheapest
FN3.3% chance· $23.24
Restricted → Classified
Cost
$11.42
EV
60%
$6.89
Profit
−$5.43
after fee
Win %
3%
to profit
Avg float ≤ 0.175 (needs < 0.175)6 outcomesActive market

Required input float for each AUG | Death by Puppy wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1750$11.4233.3%
Minimal Wear0.070–0.150≥ 0.1750 and < 0.3750no priced route—
Field-Tested0.150–0.380≥ 0.3750 and < 0.9500$4.9933.3%
Well-Worn0.380–0.400≥ 0.9500 and anyno priced route—
Battle-ScarredNot possible — outside this skin's 0.00–0.40 float range

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.40.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.