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AWP | Chromatic Aberration
Reverse trade-up finder

Trade up to AWP | Chromatic Aberration

10 Classified skins from the Recoil Case collection can become AWP | Chromatic Aberration. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

CovertFloat range 0.00–0.70Recoil CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New AWP | Chromatic Aberration needs an average normalized input float below 0.1000 (output float 0.000–0.070). Best chance per contract: 50.0%.

AWP | Chromatic Aberration
Highest chance
FN50.0% chance· $107.20
Classified → Covert
Cost
$183.20
EV
54%
$98.71
Profit
−$97.37
after fee
Win %
0%
to profit
Avg float ≤ 0.100 (needs < 0.100)2 outcomesActive market
AWP | Chromatic Aberration
FN45.0% chance· $107.20
Classified → Covert
Cost
$216.00
EV
61%
$132.55
Profit
−$100.74
after fee
Win %
5%
to profit
Avg float ≤ 0.099 (needs < 0.100)4 outcomesActive market
AWP | Chromatic Aberration
FN40.0% chance· $107.20
Classified → Covert
Cost
$185.82
EV
53%
$98.44
Profit
−$100.22
after fee
Win %
0%
to profit
Avg float ≤ 0.099 (needs < 0.100)4 outcomesActive market
AWP | Chromatic Aberration
Best profit odds
FN25.0% chance· $107.20
Classified → Covert
Cost
$457.71
EV
84%
$386.50
Profit
−$121.62
after fee
Win %
50%
to profit
Avg float ≤ 0.098 (needs < 0.100)4 outcomesActive market
AWP | Chromatic Aberration
CheapestBest EV
FN10.0% chance· $107.20
Classified → Covert
Cost
$148.75
EV
51%
$75.56
Profit
−$83.04
after fee
Win %
0%
to profit
Avg float ≤ 0.100 (needs < 0.100)4 outcomesActive market
AWP | Chromatic Aberration
FN10.0% chance· $107.20
Classified → Covert
Cost
$202.27
EV
65%
$131.94
Profit
−$87.54
after fee
Win %
0%
to profit
Avg float ≤ 0.100 (needs < 0.100)4 outcomesActive market

Required input float for each AWP | Chromatic Aberration wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1000$148.7550.0%
Minimal Wear0.070–0.150≥ 0.1000 and < 0.2143$69.1050.0%
Field-Tested0.150–0.380≥ 0.2143 and < 0.5429$43.5650.0%
Well-Worn0.380–0.450≥ 0.5429 and < 0.6429$47.3050.0%
Battle-Scarred0.450–0.700≥ 0.6429 and any$42.5950.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.70.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.