- Cost
- $222.56
- EV
- 60%
- $133.51
- Profit
- −$106.46
- after fee
- Win %
- 0%
- to profit
Trade up to USP-S | Printstream
10 Classified skins from the Recoil Case collection can become USP-S | Printstream. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New USP-S | Printstream needs an average normalized input float below 0.0824 (output float 0.000–0.070). Best chance per contract: 50.0%.
- Cost
- $233.65
- EV
- 62%
- $145.57
- Profit
- −$107.06
- after fee
- Win %
- 5%
- to profit
- Cost
- $234.03
- EV
- 63%
- $147.97
- Profit
- −$105.36
- after fee
- Win %
- 10%
- to profit
- Cost
- $212.05
- EV
- 60%
- $127.33
- Profit
- −$101.33
- after fee
- Win %
- 0%
- to profit
- Cost
- $277.10
- EV
- 77%
- $213.77
- Profit
- −$91.21
- after fee
- Win %
- 40%
- to profit
- Cost
- $294.32
- EV
- 76%
- $223.80
- Profit
- −$99.71
- after fee
- Win %
- 45%
- to profit
Required input float for each USP-S | Printstream wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.0824 | $212.05 | 50.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0824 and < 0.1765 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.1765 and < 0.4471 | $51.64 | 45.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.4471 and < 0.5294 | no priced route | — |
| Battle-Scarred | 0.450–0.850 | ≥ 0.5294 and any | $41.42 | 50.0% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.85.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.