- Cost
- $389.00
- EV
- 37%
- $145.45
- Profit
- −$262.52
- after fee
- Win %
- 0%
- to profit
Trade up to AWP | Chrome Cannon
10 Classified skins from the Kilowatt Case collection can become AWP | Chrome Cannon. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New AWP | Chrome Cannon needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 50.0%.
- Cost
- $288.04
- EV
- 63%
- $180.80
- Profit
- −$130.82
- after fee
- Win %
- 20%
- to profit
- Cost
- $262.82
- EV
- 51%
- $134.70
- Profit
- −$145.69
- after fee
- Win %
- 0%
- to profit
- Cost
- $274.07
- EV
- 71%
- $195.68
- Profit
- −$103.91
- after fee
- Win %
- 0%
- to profit
- Cost
- $284.69
- EV
- 50%
- $143.16
- Profit
- −$160.20
- after fee
- Win %
- 0%
- to profit
- Cost
- $698.08
- EV
- 90%
- $629.13
- Profit
- −$151.01
- after fee
- Win %
- 45%
- to profit
Required input float for each AWP | Chrome Cannon wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.0700 | $262.82 | 50.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0700 and < 0.1500 | $87.35 | 50.0% |
| Field-Tested | 0.150–0.380 | ≥ 0.1500 and < 0.3800 | $50.86 | 50.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.3800 and < 0.4500 | $44.32 | 50.0% |
| Battle-Scarred | 0.450–1.000 | ≥ 0.4500 and any | $36.36 | 50.0% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.