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AWP | Duality
Reverse trade-up finder

Trade up to AWP | Duality

10 Restricted skins from the Revolution Case collection can become AWP | Duality. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.00–0.80Revolution CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New AWP | Duality needs an average normalized input float below 0.0875 (output float 0.000–0.070). Best chance per contract: 33.3%.

AWP | Duality
Highest chance
FN33.3% chance· $24.93
Restricted → Classified
Cost
$43.00
EV
33%
$14.13
Profit
−$30.71
after fee
Win %
0%
to profit
Avg float ≤ 0.087 (needs < 0.087)3 outcomesActive market
AWP | Duality
FN16.7% chance· $24.93
Restricted → Classified
Cost
$40.51
EV
38%
$15.40
Profit
−$27.12
after fee
Win %
0%
to profit
Avg float ≤ 0.087 (needs < 0.087)6 outcomesActive market
AWP | Duality
CheapestBest EV
FN3.3% chance· $24.93
Restricted → Classified
Cost
$36.88
EV
56%
$20.61
Profit
−$18.96
after fee
Win %
0%
to profit
Avg float ≤ 0.087 (needs < 0.087)6 outcomesActive market
AWP | Duality
FN3.3% chance· $24.93
Restricted → Classified
Cost
$38.32
EV
48%
$18.54
Profit
−$22.20
after fee
Win %
0%
to profit
Avg float ≤ 0.087 (needs < 0.087)6 outcomesSome thin prices
AWP | Duality
FN3.3% chance· $24.93
Restricted → Classified
Cost
$42.80
EV
34%
$14.38
Profit
−$30.30
after fee
Win %
0%
to profit
Avg float ≤ 0.087 (needs < 0.087)6 outcomesActive market
AWP | Duality
Best profit odds
FN3.3% chance· $24.93
Restricted → Classified
Cost
$80.22
EV
55%
$43.91
Profit
−$42.04
after fee
Win %
30%
to profit
Avg float ≤ 0.086 (needs < 0.087)6 outcomesSome thin prices

Required input float for each AWP | Duality wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0875$36.8833.3%
Minimal Wear0.070–0.150≥ 0.0875 and < 0.1875$10.4933.3%
Field-Tested0.150–0.380≥ 0.1875 and < 0.4750$5.1133.3%
Well-Worn0.380–0.450≥ 0.4750 and < 0.5625$5.6033.3%
Battle-Scarred0.450–0.800≥ 0.5625 and any$4.7033.3%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.80.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.