- Cost
- $43.00
- EV
- 33%
- $14.13
- Profit
- −$30.71
- after fee
- Win %
- 0%
- to profit
Trade up to AWP | Duality
10 Restricted skins from the Revolution Case collection can become AWP | Duality. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New AWP | Duality needs an average normalized input float below 0.0875 (output float 0.000–0.070). Best chance per contract: 33.3%.
- Cost
- $40.51
- EV
- 38%
- $15.40
- Profit
- −$27.12
- after fee
- Win %
- 0%
- to profit
- Cost
- $36.88
- EV
- 56%
- $20.61
- Profit
- −$18.96
- after fee
- Win %
- 0%
- to profit
- Cost
- $38.32
- EV
- 48%
- $18.54
- Profit
- −$22.20
- after fee
- Win %
- 0%
- to profit
- Cost
- $42.80
- EV
- 34%
- $14.38
- Profit
- −$30.30
- after fee
- Win %
- 0%
- to profit
- Cost
- $80.22
- EV
- 55%
- $43.91
- Profit
- −$42.04
- after fee
- Win %
- 30%
- to profit
Required input float for each AWP | Duality wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.0875 | $36.88 | 33.3% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0875 and < 0.1875 | $10.49 | 33.3% |
| Field-Tested | 0.150–0.380 | ≥ 0.1875 and < 0.4750 | $5.11 | 33.3% |
| Well-Worn | 0.380–0.450 | ≥ 0.4750 and < 0.5625 | $5.60 | 33.3% |
| Battle-Scarred | 0.450–0.800 | ≥ 0.5625 and any | $4.70 | 33.3% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.80.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.