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AWP | Fever Dream
Reverse trade-up finder

Trade up to AWP | Fever Dream

10 Restricted skins from the Spectrum Case collection can become AWP | Fever Dream. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.00–0.55Spectrum CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New AWP | Fever Dream needs an average normalized input float below 0.1273 (output float 0.000–0.070). Best chance per contract: 33.3%.

AWP | Fever Dream
Highest chance
FN33.3% chance· $39.81
Restricted → Classified
Cost
$51.13
EV
56%
$28.67
Profit
−$26.20
after fee
Win %
0%
to profit
Avg float ≤ 0.126 (needs < 0.127)3 outcomesActive market
AWP | Fever Dream
Best profit odds
FN13.3% chance· $39.81
Restricted → Classified
Cost
$144.17
EV
73%
$104.78
Profit
−$53.06
after fee
Win %
40%
to profit
Avg float ≤ 0.127 (needs < 0.127)6 outcomesSome thin prices
AWP | Fever Dream
Cheapest
FN3.3% chance· $39.81
Restricted → Classified
Cost
$20.29
EV
52%
$10.52
Profit
−$11.14
after fee
Win %
7%
to profit
Avg float ≤ 0.127 (needs < 0.127)6 outcomesActive market
AWP | Fever Dream
FN3.3% chance· $39.81
Restricted → Classified
Cost
$20.59
EV
55%
$11.29
Profit
−$10.77
after fee
Win %
10%
to profit
Avg float ≤ 0.124 (needs < 0.127)6 outcomesActive market
AWP | Fever Dream
Best EV
FN3.3% chance· $39.81
Restricted → Classified
Cost
$20.94
EV
58%
$12.25
Profit
−$10.29
after fee
Win %
7%
to profit
Avg float ≤ 0.127 (needs < 0.127)6 outcomesActive market
AWP | Fever Dream
FN3.3% chance· $39.81
Restricted → Classified
Cost
$21.90
EV
50%
$10.93
Profit
−$12.40
after fee
Win %
7%
to profit
Avg float ≤ 0.127 (needs < 0.127)6 outcomesActive market

Required input float for each AWP | Fever Dream wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1273$20.2933.3%
Minimal Wear0.070–0.150≥ 0.1273 and < 0.2727$13.9733.3%
Field-Tested0.150–0.380≥ 0.2727 and < 0.6909$6.1033.3%
Well-Worn0.380–0.450≥ 0.6909 and < 0.8182$8.0533.3%
Battle-Scarred0.450–0.550≥ 0.8182 and any$7.4533.3%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.55.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.