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M4A1-S | Decimator
Reverse trade-up finder

Trade up to M4A1-S | Decimator

10 Restricted skins from the Spectrum Case collection can become M4A1-S | Decimator. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.00–0.85Spectrum CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New M4A1-S | Decimator needs an average normalized input float below 0.0824 (output float 0.000–0.070). Best chance per contract: 33.3%.

M4A1-S | Decimator
Highest chance
FN33.3% chance· $93.79
Restricted → Classified
Cost
$81.19
EV
68%
$55.03
Profit
−$33.33
after fee
Win %
33%
to profit
Avg float ≤ 0.078 (needs < 0.082)3 outcomesActive market
M4A1-S | Decimator
Best profit odds
FN23.3% chance· $93.79
Restricted → Classified
Cost
$78.79
EV
73%
$57.12
Profit
−$29.12
after fee
Win %
33%
to profit
Avg float ≤ 0.077 (needs < 0.082)6 outcomesActive market
M4A1-S | Decimator
FN20.0% chance· $93.79
Restricted → Classified
Cost
$62.08
EV
64%
$39.68
Profit
−$27.57
after fee
Win %
20%
to profit
Avg float ≤ 0.082 (needs < 0.082)6 outcomesActive market
M4A1-S | Decimator
Best EV
FN10.0% chance· $93.79
Restricted → Classified
Cost
$51.20
EV
61%
$31.44
Profit
−$23.86
after fee
Win %
10%
to profit
Avg float ≤ 0.082 (needs < 0.082)6 outcomesActive market
M4A1-S | Decimator
FN10.0% chance· $93.79
Restricted → Classified
Cost
$52.32
EV
57%
$29.83
Profit
−$26.38
after fee
Win %
10%
to profit
Avg float ≤ 0.082 (needs < 0.082)6 outcomesSome thin prices
M4A1-S | Decimator
Cheapest
FN3.3% chance· $93.79
Restricted → Classified
Cost
$45.60
EV
54%
$24.70
Profit
−$24.12
after fee
Win %
3%
to profit
Avg float ≤ 0.082 (needs < 0.082)6 outcomesActive market

Required input float for each M4A1-S | Decimator wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0824$45.6033.3%
Minimal Wear0.070–0.150≥ 0.0824 and < 0.1765no priced route—
Field-Tested0.150–0.380≥ 0.1765 and < 0.4471$6.4830.0%
Well-Worn0.380–0.450≥ 0.4471 and < 0.5294no priced route—
Battle-Scarred0.450–0.850≥ 0.5294 and any$5.8033.3%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.85.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.