- Cost
- $179.20
- EV
- 90%
- $161.15
- Profit
- −$39.07
- after fee
- Win %
- 0%
- to profit
Trade up to AWP | Man-o'-war
10 Classified skins from the Chroma Case collection can become AWP | Man-o'-war. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Minimal Wear AWP | Man-o'-war needs an average normalized input float below 0.5000 (output float 0.100–0.150). Best chance per contract: 50.0%.
- Cost
- $127.86
- EV
- 94%
- $120.57
- Profit
- −$23.02
- after fee
- Win %
- 60%
- to profit
- Cost
- $56.76
- EV
- 91%
- $51.50
- Profit
- −$11.98
- after fee
- Win %
- 10%
- to profit
- Cost
- $60.92
- EV
- 101%
- $61.31
- Profit
- −$7.60
- after fee
- Win %
- 10%
- to profit
- Cost
- $66.91
- EV
- 101%
- $67.71
- Profit
- −$8.03
- after fee
- Win %
- 10%
- to profit
- Cost
- $143.64
- EV
- 112%
- $161.37
- Profit
- −$3.32
- after fee
- Win %
- 45%
- to profit
Required input float for each AWP | Man-o'-war wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | Not possible — outside this skin's 0.10–0.20 float range | |||
| Minimal Wear | 0.100–0.150 | < 0.5000 | $56.76 | 50.0% |
| Field-Tested | 0.150–0.200 | ≥ 0.5000 and any | $53.94 | 50.0% |
| Well-Worn | Not possible — outside this skin's 0.10–0.20 float range | |||
| Battle-Scarred | Not possible — outside this skin's 0.10–0.20 float range | |||
The average is over every input's float normalized to its own range. Output float = 0.10 + average × 0.10.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.