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AWP | Man-o'-war
Reverse trade-up finder

Trade up to AWP | Man-o'-war

10 Classified skins from the Chroma Case collection can become AWP | Man-o'-war. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

CovertFloat range 0.10–0.20Chroma CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Minimal Wear AWP | Man-o'-war needs an average normalized input float below 0.5000 (output float 0.100–0.150). Best chance per contract: 50.0%.

AWP | Man-o'-war
Highest chance
MW50.0% chance· $164.53
Classified → Covert
Cost
$179.20
EV
90%
$161.15
Profit
−$39.07
after fee
Win %
0%
to profit
Avg float ≤ 0.492 (needs < 0.500)2 outcomesActive market
AWP | Man-o'-war
Best profit odds
MW30.0% chance· $164.53
Classified → Covert
Cost
$127.86
EV
94%
$120.57
Profit
−$23.02
after fee
Win %
60%
to profit
Avg float ≤ 0.495 (needs < 0.500)4 outcomesActive market
AWP | Man-o'-war
Cheapest
MW5.0% chance· $164.53
Classified → Covert
Cost
$56.76
EV
91%
$51.50
Profit
−$11.98
after fee
Win %
10%
to profit
Avg float ≤ 0.480 (needs < 0.500)4 outcomesActive market
AWP | Man-o'-war
MW5.0% chance· $164.53
Classified → Covert
Cost
$60.92
EV
101%
$61.31
Profit
−$7.60
after fee
Win %
10%
to profit
Avg float ≤ 0.499 (needs < 0.500)4 outcomesActive market
AWP | Man-o'-war
MW5.0% chance· $164.53
Classified → Covert
Cost
$66.91
EV
101%
$67.71
Profit
−$8.03
after fee
Win %
10%
to profit
Avg float ≤ 0.491 (needs < 0.500)4 outcomesActive market
AWP | Man-o'-war
Best EV
MW5.0% chance· $164.53
Classified → Covert
Cost
$143.64
EV
112%
$161.37
Profit
−$3.32
after fee
Win %
45%
to profit
Avg float ≤ 0.488 (needs < 0.500)4 outcomesSome thin prices

Required input float for each AWP | Man-o'-war wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory NewNot possible — outside this skin's 0.10–0.20 float range
Minimal Wear0.100–0.150< 0.5000$56.7650.0%
Field-Tested0.150–0.200≥ 0.5000 and any$53.9450.0%
Well-WornNot possible — outside this skin's 0.10–0.20 float range
Battle-ScarredNot possible — outside this skin's 0.10–0.20 float range

The average is over every input's float normalized to its own range. Output float = 0.10 + average × 0.10.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.