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Galil AR | Chatterbox
Reverse trade-up finder

Trade up to Galil AR | Chatterbox

10 Classified skins from the Chroma Case collection can become Galil AR | Chatterbox. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

CovertFloat range 0.35–0.85Chroma CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Field-Tested Galil AR | Chatterbox needs an average normalized input float below 0.0600 (output float 0.350–0.380). Best chance per contract: 25.0%.

Galil AR | Chatterbox
Highest chance
FT25.0% chance· $278.48
Classified → Covert
Cost
$676.26
EV
34%
$227.67
Profit
−$478.29
after fee
Win %
0%
to profit
Avg float ≤ 0.059 (needs < 0.060)4 outcomesActive market
Galil AR | Chatterbox
CheapestBest EV
FT5.0% chance· $278.48
Classified → Covert
Cost
$402.88
EV
58%
$232.60
Profit
−$200.62
after fee
Win %
0%
to profit
Avg float ≤ 0.060 (needs < 0.060)4 outcomesActive market
Galil AR | Chatterbox
FT5.0% chance· $278.48
Classified → Covert
Cost
$510.99
EV
42%
$213.67
Profit
−$325.19
after fee
Win %
0%
to profit
Avg float ≤ 0.058 (needs < 0.060)4 outcomesThin / unstable prices
Galil AR | Chatterbox
FT5.0% chance· $278.48
Classified → Covert
Cost
$668.79
EV
40%
$264.86
Profit
−$438.47
after fee
Win %
0%
to profit
Avg float ≤ 0.059 (needs < 0.060)4 outcomesActive market
Galil AR | Chatterbox
Best profit odds
FT5.0% chance· $278.48
Classified → Covert
Cost
$812.47
EV
78%
$636.73
Profit
−$258.79
after fee
Win %
45%
to profit
Avg float ≤ 0.060 (needs < 0.060)4 outcomesThin / unstable prices
Galil AR | Chatterbox
FT5.0% chance· $278.48
Classified → Covert
Cost
$1,011
EV
44%
$441.13
Profit
−$627.44
after fee
Win %
0%
to profit
Avg float ≤ 0.058 (needs < 0.060)4 outcomesThin / unstable prices

Required input float for each Galil AR | Chatterbox wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory NewNot possible — outside this skin's 0.35–0.85 float range
Minimal WearNot possible — outside this skin's 0.35–0.85 float range
Field-Tested0.350–0.380< 0.0600$402.8825.0%
Well-Worn0.380–0.450≥ 0.0600 and < 0.2000$86.8750.0%
Battle-Scarred0.450–0.850≥ 0.2000 and any$48.8150.0%

The average is over every input's float normalized to its own range. Output float = 0.35 + average × 0.50.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.