- Cost
- $676.26
- EV
- 34%
- $227.67
- Profit
- −$478.29
- after fee
- Win %
- 0%
- to profit
Trade up to Galil AR | Chatterbox
10 Classified skins from the Chroma Case collection can become Galil AR | Chatterbox. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Field-Tested Galil AR | Chatterbox needs an average normalized input float below 0.0600 (output float 0.350–0.380). Best chance per contract: 25.0%.
- Cost
- $402.88
- EV
- 58%
- $232.60
- Profit
- −$200.62
- after fee
- Win %
- 0%
- to profit
- Cost
- $510.99
- EV
- 42%
- $213.67
- Profit
- −$325.19
- after fee
- Win %
- 0%
- to profit
- Cost
- $668.79
- EV
- 40%
- $264.86
- Profit
- −$438.47
- after fee
- Win %
- 0%
- to profit
- Cost
- $812.47
- EV
- 78%
- $636.73
- Profit
- −$258.79
- after fee
- Win %
- 45%
- to profit
- Cost
- $1,011
- EV
- 44%
- $441.13
- Profit
- −$627.44
- after fee
- Win %
- 0%
- to profit
Required input float for each Galil AR | Chatterbox wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | Not possible — outside this skin's 0.35–0.85 float range | |||
| Minimal Wear | Not possible — outside this skin's 0.35–0.85 float range | |||
| Field-Tested | 0.350–0.380 | < 0.0600 | $402.88 | 25.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.0600 and < 0.2000 | $86.87 | 50.0% |
| Battle-Scarred | 0.450–0.850 | ≥ 0.2000 and any | $48.81 | 50.0% |
The average is over every input's float normalized to its own range. Output float = 0.35 + average × 0.50.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.