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AWP | PAW
Reverse trade-up finder

Trade up to AWP | PAW

10 Mil-Spec Grade skins from the Horizon Case collection can become AWP | PAW. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.50Horizon CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New AWP | PAW needs an average normalized input float below 0.1400 (output float 0.000–0.070). Best chance per contract: 20.0%.

AWP | PAW
Highest chance
FN20.0% chance· $13.46
Mil-Spec → Restricted
Cost
$15.74
EV
55%
$8.73
Profit
−$8.15
after fee
Win %
0%
to profit
Avg float ≤ 0.140 (needs < 0.140)5 outcomesActive market
AWP | PAW
Best profit odds
FN10.0% chance· $13.46
Mil-Spec → Restricted
Cost
$8.17
EV
73%
$5.93
Profit
−$3.01
after fee
Win %
40%
to profit
Avg float ≤ 0.140 (needs < 0.140)10 outcomesActive market
AWP | PAW
CheapestBest EV
FN2.0% chance· $13.46
Mil-Spec → Restricted
Cost
$3.91
EV
55%
$2.13
Profit
−$2.05
after fee
Win %
8%
to profit
Avg float ≤ 0.140 (needs < 0.140)10 outcomesActive market
AWP | PAW
FN2.0% chance· $13.46
Mil-Spec → Restricted
Cost
$3.92
EV
53%
$2.08
Profit
−$2.12
after fee
Win %
8%
to profit
Avg float ≤ 0.140 (needs < 0.140)10 outcomesActive market
AWP | PAW
FN2.0% chance· $13.46
Mil-Spec → Restricted
Cost
$4.14
EV
48%
$2.00
Profit
−$2.40
after fee
Win %
8%
to profit
Avg float ≤ 0.139 (needs < 0.140)10 outcomesActive market
AWP | PAW
FN2.0% chance· $13.46
Mil-Spec → Restricted
Cost
$7.19
EV
79%
$5.67
Profit
−$2.26
after fee
Win %
24%
to profit
Avg float ≤ 0.136 (needs < 0.140)10 outcomesActive market

Required input float for each AWP | PAW wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1400$3.9120.0%
Minimal Wear0.070–0.150≥ 0.1400 and < 0.3000$3.5920.0%
Field-Tested0.150–0.380≥ 0.3000 and < 0.7600$0.9820.0%
Well-Worn0.380–0.450≥ 0.7600 and < 0.9000$2.7220.0%
Battle-Scarred0.450–0.500≥ 0.9000 and any$2.3820.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.50.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.