- Cost
- $33.89
- EV
- 32%
- $10.80
- Profit
- −$24.50
- after fee
- Win %
- 0%
- to profit
Trade up to G3SG1 | High Seas
10 Mil-Spec Grade skins from the Horizon Case collection can become G3SG1 | High Seas. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New G3SG1 | High Seas needs an average normalized input float below 0.1000 (output float 0.000–0.070). Best chance per contract: 20.0%.
- Cost
- $102.44
- EV
- 50%
- $50.77
- Profit
- −$58.29
- after fee
- Win %
- 30%
- to profit
- Cost
- $6.81
- EV
- 34%
- $2.28
- Profit
- −$4.82
- after fee
- Win %
- 8%
- to profit
- Cost
- $6.94
- EV
- 40%
- $2.75
- Profit
- −$4.55
- after fee
- Win %
- 8%
- to profit
- Cost
- $7.47
- EV
- 40%
- $3.00
- Profit
- −$4.86
- after fee
- Win %
- 8%
- to profit
- Cost
- $9.84
- EV
- 63%
- $6.23
- Profit
- −$4.42
- after fee
- Win %
- 4%
- to profit
Required input float for each G3SG1 | High Seas wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.1000 | $6.81 | 20.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.1000 and < 0.2143 | $2.48 | 20.0% |
| Field-Tested | 0.150–0.380 | ≥ 0.2143 and < 0.5429 | $0.98 | 20.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.5429 and < 0.6429 | $1.31 | 20.0% |
| Battle-Scarred | 0.450–0.700 | ≥ 0.6429 and any | $0.98 | 20.0% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.70.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.