- Cost
- $500.41
- EV
- 35%
- $175.66
- Profit
- −$347.66
- after fee
- Win %
- 0%
- to profit
Trade up to AWP | Wildfire
10 Classified skins from the CS20 Case collection can become AWP | Wildfire. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New AWP | Wildfire needs an average normalized input float below 0.0870 (output float 0.010–0.070). Best chance per contract: 50.0%.
- Cost
- $250.72
- EV
- 54%
- $134.55
- Profit
- −$133.72
- after fee
- Win %
- 0%
- to profit
- Cost
- $237.46
- EV
- 53%
- $125.01
- Profit
- −$128.76
- after fee
- Win %
- 0%
- to profit
- Cost
- $221.16
- EV
- 48%
- $106.41
- Profit
- −$128.63
- after fee
- Win %
- 0%
- to profit
- Cost
- $290.32
- EV
- 59%
- $172.68
- Profit
- −$140.16
- after fee
- Win %
- 0%
- to profit
- Cost
- $293.54
- EV
- 78%
- $228.02
- Profit
- −$95.26
- after fee
- Win %
- 45%
- to profit
Required input float for each AWP | Wildfire wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.010–0.070 | < 0.0870 | $221.16 | 50.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0870 and < 0.2029 | $82.79 | 10.0% |
| Field-Tested | 0.150–0.380 | ≥ 0.2029 and < 0.5362 | $44.50 | 50.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.5362 and < 0.6377 | no priced route | — |
| Battle-Scarred | 0.450–0.700 | ≥ 0.6377 and any | $43.06 | 50.0% |
The average is over every input's float normalized to its own range. Output float = 0.01 + average × 0.69.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.