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AWP | Wildfire
Reverse trade-up finder

Trade up to AWP | Wildfire

10 Classified skins from the CS20 Case collection can become AWP | Wildfire. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

CovertFloat range 0.01–0.70CS20 CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New AWP | Wildfire needs an average normalized input float below 0.0870 (output float 0.010–0.070). Best chance per contract: 50.0%.

AWP | Wildfire
Highest chance
FN50.0% chance· $242.53
Classified → Covert
Cost
$500.41
EV
35%
$175.66
Profit
−$347.66
after fee
Win %
0%
to profit
Avg float ≤ 0.086 (needs < 0.087)2 outcomesActive market
AWP | Wildfire
FN15.0% chance· $242.53
Classified → Covert
Cost
$250.72
EV
54%
$134.55
Profit
−$133.72
after fee
Win %
0%
to profit
Avg float ≤ 0.086 (needs < 0.087)4 outcomesActive market
AWP | Wildfire
FN10.0% chance· $242.53
Classified → Covert
Cost
$237.46
EV
53%
$125.01
Profit
−$128.76
after fee
Win %
0%
to profit
Avg float ≤ 0.087 (needs < 0.087)4 outcomesActive market
AWP | Wildfire
Cheapest
FN5.0% chance· $242.53
Classified → Covert
Cost
$221.16
EV
48%
$106.41
Profit
−$128.63
after fee
Win %
0%
to profit
Avg float ≤ 0.086 (needs < 0.087)4 outcomesActive market
AWP | Wildfire
FN5.0% chance· $242.53
Classified → Covert
Cost
$290.32
EV
59%
$172.68
Profit
−$140.16
after fee
Win %
0%
to profit
Avg float ≤ 0.086 (needs < 0.087)4 outcomesActive market
AWP | Wildfire
Best EVBest profit odds
FN5.0% chance· $242.53
Classified → Covert
Cost
$293.54
EV
78%
$228.02
Profit
−$95.26
after fee
Win %
45%
to profit
Avg float ≤ 0.084 (needs < 0.087)4 outcomesActive market

Required input float for each AWP | Wildfire wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.010–0.070< 0.0870$221.1650.0%
Minimal Wear0.070–0.150≥ 0.0870 and < 0.2029$82.7910.0%
Field-Tested0.150–0.380≥ 0.2029 and < 0.5362$44.5050.0%
Well-Worn0.380–0.450≥ 0.5362 and < 0.6377no priced route—
Battle-Scarred0.450–0.700≥ 0.6377 and any$43.0650.0%

The average is over every input's float normalized to its own range. Output float = 0.01 + average × 0.69.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.