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★ Butterfly Knife | Fade
Knife finish

Butterfly Knife | Fade: price, cases and trade-ups

The Butterfly Knife | Fade starts at $1,810+ on the Steam Market and drops from 1 case, at best 1 in 5,083 per opening. It can also be made by trading up 5 Covert skins from that case; the routes are below.

Rare Special ItemFloat range 0.00–0.08Operation Breakout Weapon CaseAll Butterfly Knife finishes
Price from
$1,810+
Factory New
Drops from
1 case
Operation Breakout Weapon Case
Best drop odds
1 in 5,083
0.0197% per opening
Avg cost to unbox
$200,371.86
in the Operation Breakout Weapon Case

Butterfly Knife | Fade price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New$1,810+$1,846+87.5%
Minimal Wear——12.5%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Prices marked + sit at the Steam Market's listing cap: they are a floor, and the item trades for more elsewhere. Buying the cheapest one costs $1,810+; unboxing this exact finish costs about $200,371.86 in openings on average.

Cases that drop the Butterfly Knife | Fade

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Operation Breakout Weapon Case0.0197% · 1 in 5,08313$39.42$200,371.86

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Butterfly Knife | Fade

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New ★ Butterfly Knife | Fade needs an average normalized input float below 0.8750 (output float 0.000–0.070). Best chance per contract: 7.7%.

★ Butterfly Knife | Fade
Highest chance
FN7.7% chance· $1,810.19
Covert → Knife / Gloves
Cost
$1,090
EV
87%
$949.07
Profit
−$264.57
after fee
Win %
23%
to profit
Avg float ≤ 0.860 (needs < 0.875)13 outcomesSome thin prices
★ Butterfly Knife | Fade
Cheapest
FN1.5% chance· $1,810.19
Covert → Knife / Gloves
Cost
$354.60
EV
87%
$307.51
Profit
−$87.20
after fee
Win %
20%
to profit
Avg float ≤ 0.762 (needs < 0.875)26 outcomesSome thin prices
★ Butterfly Knife | Fade
FN1.5% chance· $1,810.19
Covert → Knife / Gloves
Cost
$376.86
EV
86%
$324.71
Profit
−$94.50
after fee
Win %
26%
to profit
Avg float ≤ 0.864 (needs < 0.875)26 outcomesSome thin prices
★ Butterfly Knife | Fade
FN1.5% chance· $1,810.19
Covert → Knife / Gloves
Cost
$428.67
EV
88%
$377.87
Profit
−$100.08
after fee
Win %
28%
to profit
Avg float ≤ 0.863 (needs < 0.875)65 outcomesSome thin prices
★ Butterfly Knife | Fade
FN1.5% chance· $1,810.19
Covert → Knife / Gloves
Cost
$444.96
EV
89%
$395.59
Profit
−$100.97
after fee
Win %
29%
to profit
Avg float ≤ 0.504 (needs < 0.875)41 outcomesSome thin prices
★ Butterfly Knife | Fade
Best EVBest profit odds
FN1.5% chance· $1,810.19
Covert → Knife / Gloves
Cost
$511.64
EV
102%
$520.30
Profit
−$59.21
after fee
Win %
33%
to profit
Avg float ≤ 0.680 (needs < 0.875)78 outcomesSome thin prices

Required input float for each ★ Butterfly Knife | Fade wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.8750$354.607.7%
Minimal Wear0.070–0.080≥ 0.8750 and any$419.407.7%
Field-TestedNot possible — outside this skin's 0.00–0.08 float range
Well-WornNot possible — outside this skin's 0.00–0.08 float range
Battle-ScarredNot possible — outside this skin's 0.00–0.08 float range

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.08.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.